iNTeX_Max

RO
On FACEIT since 2016 326 matches tracked 88 matches in 30 days
ELO ▲ 49
3,240
30-day peak: 3,259
Rank EU ▲ 1,086 places
#2,940
RO #48 in RO
30 days · prev. #4,026 · best #2,867
Last updated:

How does iNTeX_Max play?

Rating 1.10 K/R 0.78 ADR 84.1 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 326 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Strength
Last one alive

49% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 49%+9 pp · Ø 40% better than 92%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 84%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 11%−1 pp · Ø 12% better than 60%
K/D 1.10+0.05 · Ø 1.05 better than 56%
Pistol kills per match 3.3
Knife kills 6 in 326 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 68%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 62x 4K, 14 aces in 268 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (3.9).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 5.3+1.4 · Ø 3.9 better than 86%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 80%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.12, Rating +0.17, ADR +10.0
= Stayed the same
Win rate at 54%
▼ Got worse
Headshots −2 pp, ELO −176

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.80 (at the start 0.68). Clearly above the average (0.75).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −317 ELO
108 matches · 56% win rate
In match 4 of the day −57 ELO
45 matches · 42% win rate
Between 0:00 and 6:00 +69 ELO, win rate 45%
On Saturdays −117 ELO, win rate 41%

iNTeX_Max loses the most ELO on Mirage: −317 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 73 · Cache
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 2.98 · Mirage

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
56% better than 55%
0.75 better than 44%
81.8 better than 47%
1.05 better than 44%
51% of 525 duels better than 40%
42% of 78 situations better than 60%
Dust 278
54% better than 47%
0.84 better than 82%
86.9 better than 72%
1.22 better than 86%
56% of 371 duels better than 69%
59% of 54 situations better than 92%
Anubis57
51% better than 36%
0.79 better than 67%
83.1 better than 57%
1.10 better than 62%
53% of 283 duels right on the average
45% of 38 situations better than 68%
Ancient54
57% better than 54%
0.73 better than 35%
80.5 better than 40%
1.00 better than 28%
52% of 279 duels better than 45%
42% of 36 situations better than 59%
Inferno22
55% better than 30%
0.76 better than 42%
90.0 better than 70%
1.08 better than 39%
56% of 153 duels right on the average
31% of 16 situations better than 28%
Faceitaimdeagle3
67% -
0.64 -
68.9 -
1.05-
64% of 58 duels -
64% of 58 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iNTeX_Max plays

Across 326 matches iNTeX_Max averages K/R 0.78, ADR 84.1 and a rating of 1.10. Biggest strength: Clutch 1v1 won at 49%, better than 92% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 58% headshots. The strongest map is Ancient with a 57% win rate in 54 matches. In 130 of 326 matches the rating was 1.10 or higher (40%), in 115 it was below 0.90. In 268 matches with detailed stats: 62 4Ks and 14 aces. Best month by rating: October 2026 at 1.34. iNTeX_Max loses the most ELO on Mirage (−317 ELO, win rate 56%). Things go best on Ancient (+261 ELO, win rate 57%). From match no. 5 of the day on, things go best: 63% win rate, +155 ELO. Improved over the last three months: K/R +0.12, Rating +0.17, ADR +10.0. Got weaker: Headshots −2 pp, ELO −176. Unchanged in recent months: Win rate at 54%. Last 30 days: 88 matches, win rate 61%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.