iN4R

KZ
79 matches tracked
ELO
2,000
Rank EU
#239,825
Last updated:

How does iN4R play?

Rating 0.94 (from 59 matches) K/R 0.72 ADR 79.9 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 59 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 31%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average. Higher headshot rate than the level 10 · all ELO ranges average.
Multi-killsEntryHeadshots
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (4 matches).

all ELO ranges

Compared with 1,985 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 18% no comparison
Opening duels won 57% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch kills per match 1.3 no comparison

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 96%
AWP share of kills 14% no comparison
K/D 0.94−0.08 · Ø 1.02 better than 15%
Pistol kills per match 3.2
Knife kills 2 in 79 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 15.3% no comparison
3K rounds 8.3% no comparison
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 4x 4K, 0 aces in 4 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 26% no comparison
Utility damage per round 7.0 no comparison
Enemies flashed per round 0.24 no comparison
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether iN4R is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 10 matches from the last 3 months and 69 before.

Kills per round (K/R)

0.90
JunJulAugSepOct

Best month: August 2026 with 0.90.

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 31 · Inferno

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
33% better than 3%
0.67 better than 16%
77.8 better than 33%
0.89 better than 7%
49% of 85 duels better than 35%
45% of 11 situations better than 69%
Ancient18
56% better than 63%
0.75 right on the average
84.2 better than 63%
1.04-
41% of 64 duels better than 6%
33% of 6 situations better than 40%
Dust 217
41% better than 14%
0.74 right on the average
78.8 better than 37%
0.97 better than 25%
49% of 65 duels better than 37%
38% of 8 situations right on the average
Anubis8
88% -
0.72 -
75.6 -
0.90-
44% of 32 duels -
67% of 3 situations -
Nuke4
25% -
0.60 -
69.2 -
0.76-
58% of 19 duels -
0% of 1 situations -
Inferno3
67% -
0.79 -
84.0 -
0.83-
50% of 4 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iN4R plays

Across 79 matches iN4R averages K/R 0.72 and ADR 79.9; the rating across the 59 rated matches is 0.94. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · all ELO ranges players. Averages 15.7 kills per match with 61% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 19 of 59 matches the rating was 1.10 or higher (32%), in 30 it was below 0.90. In 4 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 1.20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.