iMichael

Finland
On FACEIT since 2016 79 matches tracked 37 matches in 30 days
ELO ▲ 135
2,240
30-day peak: 2,288
Rank EU
#128,010
Finland #3,348 in Finland
Last updated:

How does iMichael play?

Rating 1.10 K/R 0.81 ADR 85.3 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 79 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 23%
AWP share of kills 23%+11 pp · Ø 12% better than 91%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 81%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 21x 4K, 2 aces in 79 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 6%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 3%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +194
= Stayed the same
K/R at 0.80, Rating at 1.10, ADR at 83.9, Headshots at 44%, First kills at 12%
▼ Got worse
Win rate −6 pp, Clutch 1v1 −7 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −48 ELO
20 matches · 50% win rate
On Nuke −14 ELO
23 matches · 65% win rate
Between 6:00 and 12:00 −43 ELO, win rate 46%

iMichael loses the most ELO in match 2 of the day: −48 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Reached level 10 · Nuke
  4. Highest rating in a match: 1.84 · Ancient

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke23
65% better than 81%
0.76 right on the average
79.9 better than 44%
1.02 better than 39%
54% of 105 duels better than 57%
40% of 10 situations better than 55%
Dust 221
67% better than 94%
0.82 better than 82%
89.4 better than 85%
1.12 better than 75%
45% of 125 duels better than 19%
60% of 15 situations better than 95%
Ancient16
44% better than 30%
0.84 better than 89%
85.8 better than 73%
1.17 better than 88%
51% of 95 duels right on the average
27% of 11 situations better than 24%
Cache8
50% -
0.89 -
90.4 -
1.24-
59% of 32 duels -
33% of 6 situations -
Anubis6
67% -
0.78 -
84.7 -
1.06-
55% of 31 duels -
33% of 3 situations -
Mirage3
0% -
0.72 -
84.8 -
0.87-
60% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iMichael plays

Across 79 matches iMichael averages K/R 0.81, ADR 85.3 and a rating of 1.10. Biggest strength: Rating at 1.10, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 44% headshots. The strongest map is Dust 2 with a 67% win rate in 21 matches. In 38 of 79 matches the rating was 1.10 or higher (48%), in 25 it was below 0.90. In 79 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.13. iMichael loses the most ELO in match 2 of the day (−48 ELO, win rate 50%). Things go best on Dust 2 (+25 ELO, win rate 67%). Improved over the last three months: ELO +194. Got weaker: Win rate −6 pp, Clutch 1v1 −7 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.10, ADR at 83.9, Headshots at 44%, First kills at 12%. Last 30 days: 37 matches, win rate 59%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.