iLucky

Albania
On FACEIT since 2020 200 matches tracked 26 matches in 30 days
ELO ▼ 22
2,006
30-day peak: 2,167
Rank EU
#255,925
Albania #1,401 in Albania
Last updated:

How does iLucky play?

Rating 0.98 K/R 0.72 ADR 80.1 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 200 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.96−0.07 · Ø 1.03 better than 26%
Pistol kills per match 2.3
Zeus kills1 in 200 matches
Knife kills 6 in 200 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 30%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 2 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 75%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 79.5, ELO at 2,006
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.58
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −31 ELO
33 matches · 52% win rate
In match 3 of the day +50 ELO
35 matches · 46% win rate
Between 0:00 and 6:00 +7 ELO, win rate 47%

iLucky loses the most ELO on Ancient: −31 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.02 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
62% better than 86%
0.74 right on the average
82.1 better than 58%
1.02 better than 47%
45% of 249 duels better than 19%
23% of 31 situations better than 13%
Dust 250
62% better than 84%
0.71 better than 39%
79.9 better than 48%
0.97 better than 32%
46% of 243 duels better than 24%
37% of 27 situations better than 49%
Anubis35
43% better than 23%
0.72 better than 41%
80.6 better than 50%
0.99 better than 36%
44% of 169 duels better than 17%
38% of 13 situations right on the average
Ancient33
52% right on the average
0.75 better than 53%
83.6 better than 61%
1.00 better than 42%
46% of 183 duels better than 21%
32% of 19 situations better than 34%
Inferno15
27% better than 1%
0.59 better than 3%
65.7 better than 1%
0.80 better than 1%
26% of 73 duels better than 1%
0% of 1 situations better than 1%
Nuke8
25% -
0.63 -
72.5 -
0.85-
44% of 39 duels -
57% of 7 situations -
Cache6
67% -
0.85 -
91.7 -
1.22-
53% of 34 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iLucky plays

Across 200 matches iLucky averages K/R 0.72, ADR 80.1 and a rating of 0.98. Biggest strength: Utility damage per round at 5.0, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Dust 2 with a 62% win rate in 50 matches. In 61 of 200 matches the rating was 1.10 or higher (31%), in 88 it was below 0.90. In 159 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. iLucky loses the most ELO on Ancient (−31 ELO, win rate 52%). Things go best on Dust 2 (+57 ELO, win rate 62%). From match no. 5 of the day on, things go best: 64% win rate, −31 ELO. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 79.5, ELO at 2,006. Last 30 days: 26 matches, win rate 58%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.