iLLnVittorio

Chile
On FACEIT since 2015 265 matches tracked 25 matches in 30 days
Last updated:

How does iLLnVittorio play?

Rating 1.00 K/R 0.71 ADR 77.5 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 265 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsEntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 48%−3 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 74%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (48%).

Headshot rate 62%+14 pp · Ø 48% better than 99%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.97−0.04 · Ø 1.01 better than 37%
Pistol kills per match 3.2
Knife kills 6 in 265 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.3%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 39%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 59%
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 39x 4K, 4 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 33%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 72%
Deaths per round 73%+1 pp · Ø 72% better than 43%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.8
= Stayed the same
Headshots at 62%
▼ Got worse
Win rate −7 pp, ELO −212

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.74 (at the start 0.69). Just above the average (0.73).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −53 ELO
22 matches · 68% win rate
On Dust 2 −15 ELO
87 matches · 44% win rate
Between 6:00 and 12:00 −94 ELO, win rate 40%
On Thursdays +2 ELO, win rate 41%

iLLnVittorio loses the most ELO on Inferno: −53 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.66 · Mirage
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
50% right on the average
0.72 better than 45%
78.3 better than 42%
1.01 right on the average
48% of 486 duels better than 35%
36% of 45 situations better than 46%
Dust 287
44% better than 24%
0.69 better than 31%
76.7 better than 32%
0.96 better than 31%
46% of 502 duels better than 25%
40% of 40 situations better than 58%
Ancient23
43% better than 20%
0.73 better than 54%
78.1 better than 40%
1.04 better than 64%
51% of 121 duels better than 53%
32% of 25 situations better than 36%
Inferno22
68% better than 91%
0.70 better than 41%
78.0 better than 42%
0.97 better than 36%
43% of 145 duels better than 15%
36% of 14 situations better than 46%
Anubis19
53% better than 58%
0.76 better than 67%
80.1 better than 51%
1.11 better than 80%
56% of 111 duels better than 79%
15% of 13 situations better than 6%
Cache15
53% -
0.77 -
80.0 -
1.11-
46% of 70 duels -
64% of 11 situations -
Nuke11
18% -
0.62 -
68.2 -
0.87-
41% of 71 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iLLnVittorio plays

Across 265 matches iLLnVittorio averages K/R 0.71, ADR 77.5 and a rating of 1.00. Biggest strength: Headshot rate at 62%, better than 99% of level 8 players. Averages 15.3 kills per match with 62% headshots. The strongest map is Inferno with a 68% win rate in 22 matches. In 97 of 265 matches the rating was 1.10 or higher (37%), in 115 it was below 0.90. In 190 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: November 2026 at 1.20. iLLnVittorio loses the most ELO on Inferno (−53 ELO, win rate 68%). Things go best on Mirage (+113 ELO, win rate 50%). Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.8. Got weaker: Win rate −7 pp, ELO −212. Unchanged in recent months: Headshots at 62%. Last 30 days: 25 matches, win rate 40%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.