kamori666

China
On FACEIT since 2025 266 matches tracked 63 matches in 30 days
Last updated:

How does kamori666 play?

Rating 1.06 (from 250 matches) K/R 0.74 ADR 79.6 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 250 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 15%+3 pp · Ø 12% better than 73%
K/D 1.07+0.02 · Ø 1.05 better than 56%
Pistol kills per match 2.9
Knife kills 2 in 266 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 32%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 41x 4K, 3 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.74, Rating at 1.05, ADR at 79.5, Win rate at 53%, ELO at 2,620
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −39 ELO
71 matches · 46% win rate
On Anubis −26 ELO
20 matches · 40% win rate

kamori666 loses the most ELO in match 1 of the day: −39 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 42 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient
  4. Highest rating in a match: 2.89 · Mirage

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
58% better than 73%
0.75 right on the average
81.7 better than 49%
1.08 better than 61%
57% of 469 duels better than 79%
38% of 82 situations right on the average
Dust 267
48% better than 33%
0.73 better than 42%
76.8 better than 26%
1.01 better than 36%
51% of 247 duels better than 46%
33% of 36 situations better than 35%
Nuke25
44% better than 14%
0.72 better than 38%
74.5 better than 24%
1.05 right on the average
54% of 90 duels better than 59%
52% of 21 situations better than 83%
Ancient23
70% better than 94%
0.76 better than 53%
79.1 better than 35%
1.11 better than 71%
63% of 105 duels better than 95%
42% of 19 situations better than 58%
Anubis20
40% better than 11%
0.80 better than 70%
86.6 better than 74%
1.13 better than 73%
56% of 115 duels better than 70%
30% of 10 situations better than 27%
Cache8
50% -
0.70 -
80.0 -
0.96-
44% of 25 duels -
33% of 3 situations -
Inferno5
20% -
0.71 -
71.7 -
0.95-
70% of 10 duels -
0% of 2 situations -
Vertigo3
0% -
0.66 -
71.4 -
0.94-
33% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kamori666 plays

Across 266 matches kamori666 averages K/R 0.74 and ADR 79.6; the rating across the 250 rated matches is 1.06. Biggest strength: Headshot rate at 56%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 56% headshots. The strongest map is Ancient with a 70% win rate in 23 matches. In 108 of 250 matches the rating was 1.10 or higher (43%), in 90 it was below 0.90. In 186 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: August 2026 at 1.10. kamori666 loses the most ELO in match 1 of the day (−39 ELO, win rate 46%). Things go best from match 5 of the day (+63 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +63 ELO. Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 79.5, Win rate at 53%, ELO at 2,620. Last 30 days: 63 matches, win rate 54%, net ELO −102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.