iHover

DZ
276 matches tracked 71 matches in 30 days
Last updated:

How does iHover play?

Rating 1.00 (from 94 matches) K/R 0.77 ADR 82.3 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 94 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 25%+4 pp better than 75%
Clutch kills per match 1.5−0.2 better than 37%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+6 pp better than 81%
AWP share of kills 2%−9 pp better than 13%
K/D 1.04+0.03 better than 61%
Pistol kills per match 2.8
Knife kills 5 in 276 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.3 pp better than 54%
Rounds with 3K 4.4%+0.5 pp better than 70%
MVPs per match 2.4+0.1 better than 67%
4Ks and aces 49x 4K, 4 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 13%
Utility damage per round 3.2−1.1 better than 25%
Enemies flashed per round 0.25−0.03 better than 43%
Rounds with a death 74%+2.0 pp better than 27%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +4 pp, ELO +191
= Stayed the same
K/R at 0.77, ADR at 82.7, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months unchanged at 0.77.

Patterns

From the last 276 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −127 ELO
33 matches · 45% wins
On Mirage −83 ELO
78 matches · 53% wins
In match 4 of the day −21 ELO
37 matches · 46% wins

iHover loses the most ELO on Anubis: −127 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
53% better than 58%
0.85 better than 92%
89.1 better than 88%
1.13–
54% of 304 duels better than 70%
39% of 46 situations better than 53%
Dust 269
58% better than 78%
0.71 better than 41%
77.6 better than 37%
0.92–
46% of 257 duels better than 25%
42% of 38 situations better than 59%
Inferno34
56% better than 59%
0.78 better than 68%
79.1 better than 41%
0.97–
53% of 131 duels better than 55%
47% of 19 situations better than 74%
Anubis33
45% better than 30%
0.75 better than 62%
79.2 better than 42%
1.08–
58% of 151 duels better than 88%
27% of 26 situations better than 23%
Ancient27
63% better than 84%
0.76 better than 65%
80.3 better than 47%
1.03–
45% of 98 duels better than 19%
42% of 19 situations better than 63%
Cache21
62% –
0.78 –
86.9 –
1.07–
46% of 103 duels –
63% of 16 situations –
Nuke11
36% –
0.73 –
83.0 –
0.61–
54% of 70 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How iHover plays

Across 276 matches iHover averages K/R 0.77 and ADR 82.3; the rating across the 94 rated matches is 1.00. Biggest strength: Headshot rate at 54%. That is better than 81% of players on level 9. Most room to improve: Utility with impact at 29%. That is better than only 13% of players on level 9. On average 17.1 kills per match, 54% of them headshots. The strongest map is Ancient with a 63% win rate in 27 matches. In 30 of 94 matches the rating was 1.10 or higher (32%), in 43 it was below 0.90. In 213 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: September 2026 at 1.01. iHover loses the most ELO on Anubis (−127 ELO, win rate 45%). Things go best on Dust 2 (+125 ELO, win rate 58%). Improved over the last three months: Headshots +4 pp, ELO +191. Unchanged in recent months: K/R at 0.77, ADR at 82.7, Win rate at 54%. Last 30 days: 71 matches, win rate 56%, ELO balance +74.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.