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iGM

Romania
On FACEIT since 2014 261 matches tracked 66 matches in 30 days
ELO
2,965
30-day peak: 3,140
Rank EU ▼ 2,477 places
#10,894
Romania #161 in Romania
30 days · prev. #8,417 · best #5,155
Last updated:

How does iGM play?

Rating 1.02 K/R 0.75 ADR 85.5 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 261 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 0.99−0.06 · Ø 1.05 better than 23%
Pistol kills per match 2.7
Knife kills 4 in 261 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so slightly below the average (13.6%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 33%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 39x 4K, 8 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 83%
Enemies flashed per round 0.48+0.17 · Ø 0.31 better than 89%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.08, Win rate +4 pp, ELO +93
= Stayed the same
K/R at 0.76, ADR at 85.6
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.75).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −47 ELO
51 matches · 59% win rate
In match 2 of the day −28 ELO
66 matches · 48% win rate
On Thursdays +42 ELO, win rate 46%

iGM loses the most ELO on Ancient: −47 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 42 · Anubis
  4. Highest rating in a match: 2.35 · Dust 2

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
52% better than 43%
0.75 right on the average
84.7 better than 64%
1.02 better than 39%
50% of 484 duels better than 37%
59% of 27 situations better than 94%
Ancient51
59% better than 68%
0.75 better than 46%
87.3 better than 73%
1.03 better than 41%
54% of 300 duels better than 60%
21% of 19 situations better than 12%
Dust 251
61% better than 77%
0.77 better than 58%
86.9 better than 74%
1.06 right on the average
49% of 336 duels better than 32%
53% of 15 situations better than 85%
Cache32
56% right on the average
0.75 better than 35%
85.6 better than 54%
1.02 better than 24%
49% of 193 duels better than 23%
33% of 15 situations better than 34%
Anubis28
61% better than 74%
0.77 better than 59%
88.1 better than 81%
1.05 right on the average
47% of 172 duels better than 23%
44% of 16 situations better than 65%
Inferno10
40% -
0.71 -
80.9 -
1.02-
44% of 68 duels -
0% of 3 situations -
Nuke8
25% -
0.57 -
68.2 -
0.72-
43% of 47 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How iGM plays

Across 261 matches iGM averages K/R 0.75, ADR 85.5 and a rating of 1.02. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 56% headshots. The strongest map is Dust 2 with a 61% win rate in 51 matches. In 97 of 261 matches the rating was 1.10 or higher (37%), in 96 it was below 0.90. In 201 matches with detailed stats: 39 4Ks and 8 aces. Best month by rating: November 2026 at 1.09. iGM loses the most ELO on Ancient (−47 ELO, win rate 59%). Things go best on Cache (+83 ELO, win rate 56%). Match no. 4 of the day goes best: 63% win rate, +8 ELO. Improved over the last three months: Rating +0.08, Win rate +4 pp, ELO +93. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.76, ADR at 85.6. Last 30 days: 66 matches, win rate 58%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.