iCustoms

USA
59 matches tracked
Last updated:

How does iCustoms play?

K/R 0.96 ADR 96.2 from 59 matches
Player type
Deals serious damage
More damage per round than the level 8 average. Higher headshot rate than the level 8 average.
DamageHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Weapons and aim

Strength
Where do the kills come from?

1.42 K/D and so well above the average (1.02).

Headshot rate 58%+11 pp · Ø 47% better than 94%
K/D 1.42+0.40 · Ø 1.02 better than 99%
Pistol kills per match 3.3
Knife kills 3 in 59 matches

Impact

Strength
Damage and big rounds

3.7 MVPs per match and so well above the average (2.3).

MVPs per match 3.7+1.4 · Ø 2.3 better than 99%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Deaths per round 68%−4 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 8 average
Whether iCustoms is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 59 before.

Kills per round (K/R)

0.88
JunJulAugSepOct

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.34 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 63 · Nuke

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache12
50% -
1.05 -
105.1 -
0.70-
68% of 37 duels -
38% of 8 situations -
Mirage12
50% -
0.79 -
81.5 -
1.05-
39% of 56 duels -
40% of 5 situations -
Dust 210
70% -
1.10 -
106.8 -
-
76% of 50 duels -
67% of 9 situations -
Anubis7
29% -
0.87 -
90.2 -
-
70% of 27 duels -
57% of 7 situations -
Nuke7
43% -
0.94 -
95.6 -
-
61% of 31 duels -
11% of 9 situations -
Ancient5
60% -
1.03 -
94.1 -
1.34-
73% of 22 duels -
33% of 3 situations -
Inferno5
100% -
0.99 -
99.9 -
-
64% of 11 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iCustoms plays

Biggest strength: Damage per round (ADR) at 96.2, better than 99% of level 8 players. Averages 21.4 kills per match with 58% headshots. The strongest map is Dust 2 with a 70% win rate in 10 matches.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.