iChowder

RO
273 matches tracked 56 matches in 30 days
Last updated:

How does iChowder play?

Rating 1.12 (from 267 matches) K/R 0.81 ADR 88.4 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 267 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 56%+5 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 21%+11 pp · Ø 10% better than 89%
K/D 1.13+0.11 · Ø 1.02 better than 87%
Pistol kills per match 2.4
Knife kills 6 in 273 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 85%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 85%
MVPs per match 2.8+0.5 · Ø 2.3 better than 93%
4Ks and aces 48x 4K, 6 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 50%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +160
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 88.2, Headshots at 38%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.73).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −92 ELO
45 matches · 51% win rate
On Anubis −47 ELO
20 matches · 25% win rate
On Mondays +13 ELO, win rate 43%

iChowder loses the most ELO on Ancient: −92 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 57 · Dust 2
  2. Highest rating in a match: 2.62 · Dust 2
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 299
54% better than 65%
0.87 better than 96%
92.5 better than 94%
1.22 better than 96%
61% of 507 duels better than 93%
38% of 69 situations right on the average
Mirage57
61% better than 84%
0.74 better than 55%
81.3 better than 57%
1.01 right on the average
46% of 238 duels better than 24%
35% of 34 situations better than 43%
Ancient45
51% better than 52%
0.81 better than 82%
90.1 better than 91%
1.12 better than 83%
57% of 233 duels better than 82%
39% of 28 situations better than 50%
Inferno24
38% better than 9%
0.72 better than 46%
81.5 better than 57%
1.00 better than 40%
50% of 120 duels better than 42%
44% of 9 situations better than 66%
Cache21
62% -
0.91 -
98.1 -
1.26-
61% of 140 duels -
31% of 13 situations -
Anubis20
25% better than 1%
0.69 better than 26%
80.4 better than 49%
0.93 better than 22%
42% of 99 duels better than 9%
30% of 10 situations better than 32%
Overpass5
40% -
0.88 -
90.0 -
1.20-
60% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iChowder plays

Across 273 matches iChowder averages K/R 0.81 and ADR 88.4; the rating across the 267 rated matches is 1.12. Biggest strength: Damage per round (ADR) at 88.4, better than 91% of level 9 players. Most room to improve: Headshot rate at 38%, better than only 5% of level 9 players. Averages 18.3 kills per match with 38% headshots. The strongest map is Cache with a 62% win rate in 21 matches. In 134 of 267 matches the rating was 1.10 or higher (50%), in 70 it was below 0.90. In 193 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: June 2026 at 1.26. iChowder loses the most ELO on Ancient (−92 ELO, win rate 51%). Things go best on Cache (+59 ELO, win rate 62%). Improved over the last three months: ELO +160. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 88.2, Headshots at 38%. Last 30 days: 56 matches, win rate 54%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.