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iBr4hem

Iraq
On FACEIT since 2018 120 matches tracked 38 matches in 30 days
Last updated:

How does iBr4hem play?

Rating 0.93 K/R 0.68 ADR 76.1 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 120 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.01).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 0.92−0.09 · Ø 1.01 better than 17%
Pistol kills per match 2.3
Knife kills 1 in 120 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 35%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 2.0−0.3 · Ø 2.3 better than 23%
4Ks and aces 18x 4K, 2 aces in 120 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.3).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 1.9−2.4 · Ø 4.3 better than 5%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 21%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 8 average
Whether iBr4hem is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 105 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.70
AugSepOctNov

Best month: August 2026 with 0.74.

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
41 matches · 56% win rate
In match 1 of the day +35 ELO
33 matches · 42% win rate
On Mondays −37 ELO, win rate 33%

iBr4hem loses the most ELO on Dust 2: −24 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Anubis
  2. Most kills in a match: 29 · Cache
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
56% better than 70%
0.67 better than 20%
77.3 better than 34%
0.90 better than 13%
46% of 270 duels better than 25%
43% of 21 situations better than 65%
Ancient19
32% better than 4%
0.70 better than 34%
78.4 better than 38%
0.91 better than 17%
56% of 129 duels better than 80%
43% of 14 situations better than 65%
Inferno17
53% right on the average
0.67 better than 25%
72.0 better than 14%
0.98 better than 38%
54% of 87 duels better than 68%
17% of 6 situations better than 9%
Mirage16
63% better than 88%
0.70 better than 35%
75.5 better than 26%
0.98 better than 37%
53% of 76 duels better than 65%
62% of 13 situations better than 96%
Anubis13
54% -
0.72 -
79.7 -
0.98-
52% of 92 duels -
43% of 7 situations -
Cache13
31% -
0.68 -
74.9 -
0.92-
40% of 80 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iBr4hem plays

Across 120 matches iBr4hem averages K/R 0.68, ADR 76.1 and a rating of 0.93. Biggest strength: Rounds with first kill at 14%, better than 94% of level 8 players. Most room to improve: Utility damage per round at 1.9, better than only 5% of level 8 players. Averages 15.1 kills per match with 44% headshots. The strongest map is Mirage with a 63% win rate in 16 matches. In 31 of 120 matches the rating was 1.10 or higher (26%), in 59 it was below 0.90. In 120 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. iBr4hem loses the most ELO on Dust 2 (−24 ELO, win rate 56%). Things go best from match 5 of the day (+56 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +56 ELO. Last 30 days: 38 matches, win rate 50%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.