iBTF

Belarus
On FACEIT since 2016 117 matches tracked 28 matches in 30 days
ELO ▼ 103
2,070
30-day peak: 2,198
Rank EU
#206,273
Belarus #4,863 in Belarus
Last updated:

How does iBTF play?

Rating 0.98 K/R 0.71 ADR 79.4 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 117 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (49%).

Headshot rate 65%+16 pp · Ø 49% better than 99%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.95−0.08 · Ø 1.03 better than 21%
Pistol kills per match 2.6
Knife kills 2 in 117 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 32%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 28x 4K, 3 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 53%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether iBTF is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.74.

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
25 matches · 44% win rate
Between 12:00 and 18:00 −24 ELO, win rate 42%

iBTF loses the most ELO on Mirage: −49 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 55 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage
  4. Highest rating in a match: 2.40 · Inferno

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
44% better than 26%
0.73 better than 44%
79.8 better than 42%
1.02 better than 44%
47% of 201 duels better than 26%
56% of 27 situations better than 90%
Mirage25
44% better than 24%
0.70 better than 30%
80.5 better than 49%
0.97 better than 29%
48% of 124 duels better than 32%
42% of 12 situations better than 61%
Anubis17
41% better than 18%
0.66 better than 14%
79.3 better than 39%
0.89 better than 9%
48% of 87 duels better than 33%
50% of 8 situations better than 79%
Ancient15
60% better than 78%
0.70 better than 27%
81.7 better than 52%
0.95 better than 23%
48% of 77 duels better than 31%
17% of 6 situations better than 8%
Inferno7
71% -
0.81 -
84.0 -
1.18-
49% of 35 duels -
67% of 6 situations -
Nuke6
33% -
0.65 -
69.2 -
0.87-
39% of 28 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iBTF plays

Across 117 matches iBTF averages K/R 0.71, ADR 79.4 and a rating of 0.98. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 65% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 40 of 117 matches the rating was 1.10 or higher (34%), in 48 it was below 0.90. In 100 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. iBTF loses the most ELO on Mirage (−49 ELO, win rate 44%). Things go best in match 1 of the day (−24 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, −24 ELO. Last 30 days: 28 matches, win rate 43%, net ELO −109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.