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iAmb1tch

Ukraine
On FACEIT since 2024 427 matches tracked 109 matches in 30 days
ELO ▼ 112
2,283
30-day peak: 2,493
Rank EU
#113,358
Ukraine #4,538 in Ukraine
Last updated:

How does iAmb1tch play?

Rating 1.03 K/R 0.73 ADR 78.2 from 427 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 427 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (372 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 90%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 2.9
Knife kills 11 in 427 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 35%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 61x 4K, 4 aces in 372 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.5 · Ø 4.2 better than 68%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +225
= Stayed the same
K/R at 0.74, Rating at 1.05, ADR at 79.2, Headshots at 57%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 427 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −79 ELO
25 matches · 32% win rate
In match 3 of the day +48 ELO
63 matches · 40% win rate
On Sundays −77 ELO, win rate 40%

iAmb1tch loses the most ELO on Dust 2: −79 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Recorded match no. 250 · Ancient
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 427 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient123
61% better than 77%
0.78 better than 63%
83.6 better than 58%
1.11 better than 73%
52% of 460 duels right on the average
43% of 70 situations better than 63%
Anubis95
52% better than 46%
0.71 better than 32%
76.0 better than 22%
0.99 better than 32%
51% of 335 duels better than 44%
42% of 52 situations better than 60%
Mirage84
43% better than 17%
0.72 better than 39%
75.6 better than 22%
1.02 better than 45%
48% of 293 duels better than 31%
37% of 65 situations better than 45%
Cache47
51% -
0.70 -
76.9 -
0.98-
50% of 159 duels -
39% of 28 situations -
Dust 225
32% better than 3%
0.73 better than 43%
76.8 better than 27%
1.05 better than 53%
48% of 91 duels better than 30%
58% of 19 situations better than 92%
Nuke22
32% better than 2%
0.72 better than 32%
78.2 better than 33%
0.98 better than 24%
42% of 92 duels better than 9%
55% of 22 situations better than 87%
Inferno17
47% better than 27%
0.74 better than 48%
77.0 better than 25%
1.06 better than 49%
57% of 77 duels better than 72%
45% of 11 situations better than 71%
Vertigo10
50% -
0.65 -
75.3 -
0.88-
56% of 39 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iAmb1tch plays

Across 427 matches iAmb1tch averages K/R 0.73, ADR 78.2 and a rating of 1.03. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 58% headshots. The strongest map is Ancient with a 61% win rate in 123 matches. In 169 of 427 matches the rating was 1.10 or higher (40%), in 150 it was below 0.90. In 372 matches with detailed stats: 61 4Ks and 4 aces. Best month by rating: November 2026 at 1.10. iAmb1tch loses the most ELO on Dust 2 (−79 ELO, win rate 32%). Things go best on Mirage (+81 ELO, win rate 43%). Match no. 2 of the day goes best: 57% win rate, −6 ELO. Improved over the last three months: ELO +225. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 79.2, Headshots at 57%, Win rate at 50%. Last 30 days: 109 matches, win rate 47%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.