i1f

China
On FACEIT since 2025 152 matches tracked 41 matches in 30 days
ELO ▼ 188
2,534
30-day peak: 2,722
Rank OCE ▼ 5 places
#252
China #19 in China
30 days · prev. #247 · best #237
Last updated:

How does i1f play?

Rating 1.10 K/R 0.78 ADR 86.2 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 152 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 15%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 45%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.12+0.07 · Ø 1.05 better than 71%
Pistol kills per match 3.6
Knife kills 1 in 152 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.5%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 78%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 28x 4K, 3 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 43%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether i1f is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 152 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOctNov

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −121 ELO
78 matches · 51% win rate
In match 2 of the day −49 ELO
25 matches · 40% win rate
Between 0:00 and 6:00 −74 ELO, win rate 39%
On Fridays −122 ELO, win rate 33%

i1f loses the most ELO on Mirage: −121 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.23 · Dust 2
  4. Longest win streak: 6 wins in a row · Dust 2
  5. Reached level 10 · Nuke

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
51% better than 44%
0.82 better than 79%
89.3 better than 83%
1.16 better than 82%
55% of 337 duels better than 70%
36% of 50 situations better than 43%
Dust 241
54% better than 56%
0.75 right on the average
85.1 better than 68%
1.05 right on the average
50% of 151 duels better than 39%
20% of 15 situations better than 8%
Ancient20
45% better than 24%
0.74 better than 43%
79.0 better than 33%
1.04 right on the average
47% of 88 duels better than 24%
71% of 14 situations better than 98%
Anubis9
33% -
0.69 -
81.5 -
0.91-
61% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How i1f plays

Across 152 matches i1f averages K/R 0.78, ADR 86.2 and a rating of 1.10. Biggest strength: Damage per round (ADR) at 86.2, better than 75% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 52% headshots. The strongest map is Dust 2 with a 54% win rate in 41 matches. In 74 of 152 matches the rating was 1.10 or higher (49%), in 48 it was below 0.90. In 152 matches with detailed stats: 28 4Ks and 3 aces. i1f loses the most ELO on Mirage (−121 ELO, win rate 51%). Things go best in match 4 of the day (±0 ELO, win rate 55%). Match no. 1 of the day goes best: 58% win rate, −12 ELO. Last 30 days: 41 matches, win rate 44%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.