i-PLAYWINDOW
Name history of i-PLAYWINDOW
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does i-PLAYWINDOW play?
Compared with 2,454 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 15% of rounds and so well above the average (11%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.03).
Impact
Average2.2 MVPs per match and so slightly below the average (2.3).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.67). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.03. Last 3 months: 1.00 (at the start 0.91). Slightly below the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 83.1. Last 3 months: 80.6 (at the start 77.8). Just below the average (80.9).
Share of headshot kills
Best month: October 2026 with 56%. Last 3 months: 53% (at the start 54%). Clearly above the average (50%).
Matches won (win rate)
Best month: September 2026 with 55%. Last 3 months: 54% (at the start 34%). Clearly above the average (51%).
Best month: October 2026 with 2,580. Last 3 months: 2,398 (at the start 2,097).
Rounds with first kill
Best month: September 2026 with 16%. Last 3 months unchanged at 15%. Well above the average (11%).
1v1 clutches won
Best month: September 2026 with 38%. Last 3 months: 34% (at the start 35%). Clearly below the average (39%).
Patterns
From the last 293 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
i-PLAYWINDOW loses the most ELO in match 2 of the day: −115 ELO, 41% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Dust 2
- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 44 · Dust 2
- Highest rating in a match: 2.41 · Dust 2
Maps in detail
from the last 293 matchesCompared with players on the same level who have at least 15 matches on the map.
How i-PLAYWINDOW plays
Across 293 matches i-PLAYWINDOW averages K/R 0.73 and ADR 80.3; the rating across the 292 rated matches is 0.98. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 53% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 104 of 292 matches the rating was 1.10 or higher (36%), in 125 it was below 0.90. In 292 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. i-PLAYWINDOW loses the most ELO in match 2 of the day (−115 ELO, win rate 41%). Things go best on Dust 2 (+65 ELO, win rate 52%). Improved over the last three months: K/R +0.07, Rating +0.09, Win rate +20 pp, ELO +301. Unchanged in recent months: ADR at 80.6, Headshots at 53%, First kills at 15%, Clutch 1v1 at 34%. Last 30 days: 56 matches, win rate 55%, net ELO −62.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.