hypnoo

Isle of Man
On FACEIT since 2026 164 matches tracked 23 matches in 30 days
ELO ▼ 54
2,428
30-day peak: 2,568
Rank EU
#67,025
Isle of Man #79 in Isle of Man
Last updated:

How does hypnoo play?

Rating 1.03 K/R 0.74 ADR 80.1 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 164 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so right on the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.7
Knife kills 3 in 164 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 29x 4K, 3 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 24%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +7.4, Headshots +4 pp
= Stayed the same
Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.68). Just above the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
21 matches · 29% win rate

hypnoo loses the most ELO in match 3 of the day: ±0 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.62 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
49% better than 40%
0.74 right on the average
80.4 better than 47%
1.03 better than 48%
53% of 221 duels better than 60%
34% of 38 situations better than 38%
Anubis30
57% better than 66%
0.73 better than 41%
79.7 better than 41%
1.04 right on the average
54% of 160 duels better than 62%
33% of 15 situations better than 42%
Dust 227
63% better than 86%
0.75 better than 54%
77.9 better than 32%
1.08 better than 63%
46% of 98 duels better than 20%
38% of 16 situations better than 53%
Inferno18
33% better than 5%
0.70 better than 23%
78.2 better than 30%
0.97 better than 17%
56% of 70 duels better than 62%
13% of 8 situations better than 6%
Ancient17
53% right on the average
0.70 better than 27%
77.6 better than 28%
0.93 better than 16%
51% of 113 duels better than 46%
54% of 13 situations better than 86%
Cache12
58% -
0.81 -
86.3 -
1.11-
56% of 77 duels -
25% of 4 situations -
Nuke7
29% -
0.82 -
87.3 -
1.10-
63% of 35 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hypnoo plays

Across 164 matches hypnoo averages K/R 0.74, ADR 80.1 and a rating of 1.03. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Dust 2 with a 63% win rate in 27 matches. In 58 of 164 matches the rating was 1.10 or higher (35%), in 63 it was below 0.90. In 144 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. hypnoo loses the most ELO in match 3 of the day (±0 ELO, win rate 29%). Things go best on Anubis (+69 ELO, win rate 57%). Match no. 2 of the day goes best: 64% win rate. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +7.4, Headshots +4 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 23 matches, win rate 43%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.