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hyperflip_

Russia
On FACEIT since 2019 435 matches tracked 151 matches in 30 days
ELO ▼ 72
2,875
30-day peak: 3,157
Rank EU ▼ 9,755 places
#14,972
Russia #4,342 in Russia
30 days · prev. #5,217 · best #2,925
Last updated:

How does hyperflip_ play?

Rating 0.94 K/R 0.69 ADR 78.6 from 435 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 435 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (357 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.92−0.13 · Ø 1.05 better than 7%
Pistol kills per match 2.3
Knife kills 4 in 435 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.6%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 15%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 50x 4K, 5 aces in 357 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 12%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 33%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +419
= Stayed the same
Headshots at 46%, Win rate at 51%
▼ Got worse
K/R −0.09, Rating −0.09, ADR −8.3

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.65 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 435 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −91 ELO
138 matches · 48% win rate
On Nuke −60 ELO
37 matches · 49% win rate
On Tuesdays +30 ELO, win rate 35%

hyperflip_ loses the most ELO on Mirage: −91 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 45 · Nuke
  3. Longest win streak: 11 wins in a row · Nuke
  4. Highest rating in a match: 2.10 · Mirage

Maps in detail

from the last 435 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
48% better than 27%
0.67 better than 14%
75.8 better than 21%
0.91 better than 9%
45% of 864 duels better than 13%
35% of 69 situations better than 38%
Dust 2104
51% better than 39%
0.65 better than 9%
75.7 better than 20%
0.90 better than 6%
46% of 652 duels better than 18%
34% of 44 situations better than 38%
Ancient77
55% better than 53%
0.71 better than 27%
83.5 better than 56%
0.96 better than 19%
48% of 504 duels better than 26%
34% of 35 situations better than 40%
Anubis73
53% better than 46%
0.75 right on the average
82.9 better than 57%
1.01 better than 35%
51% of 517 duels better than 43%
47% of 49 situations better than 71%
Nuke37
49% better than 27%
0.69 better than 18%
80.3 better than 36%
0.92 better than 9%
46% of 281 duels better than 15%
55% of 11 situations better than 84%
Cache5
60% -
0.65 -
73.0 -
1.00-
50% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hyperflip_ plays

Across 435 matches hyperflip_ averages K/R 0.69, ADR 78.6 and a rating of 0.94. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: K/D at 0.92, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 15.2 kills per match with 46% headshots. The strongest map is Ancient with a 55% win rate in 77 matches. In 123 of 435 matches the rating was 1.10 or higher (28%), in 214 it was below 0.90. In 357 matches with detailed stats: 50 4Ks and 5 aces. Best month by rating: August 2026 at 1.03. hyperflip_ loses the most ELO on Mirage (−91 ELO, win rate 48%). Things go best on Dust 2 (+98 ELO, win rate 51%). Match no. 1 of the day goes best: 58% win rate, +38 ELO. Improved over the last three months: ELO +419. Got weaker: K/R −0.09, Rating −0.09, ADR −8.3. Unchanged in recent months: Headshots at 46%, Win rate at 51%. Last 30 days: 151 matches, win rate 47%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.