hyper-_
Name history of hyper-_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does hyper-_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (436 matches).
Compared with 2,699 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Average19% of 1v2s won and so just below the average (21%).
Weapons and aim
Average41% headshots and so well below the average (52%).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so well below the average (4.2%).
Utility and deaths
Strength0.60 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.10. Last 3 months: 0.96 (at the start 0.99). Clearly below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 80.1. Last 3 months: 72.3 (at the start 73.6). Clearly below the average (81.2).
Share of headshot kills
Best month: November 2026 with 44%. Last 3 months: 42% (at the start 41%). Well below the average (52%).
Matches won (win rate)
Best month: July 2026 with 66%. Last 3 months: 51% (at the start 56%). Right on the average (51%).
Best month: November 2026 with 2,806. Last 3 months: 2,669 (at the start 2,422).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: November 2026 with 44%.
Patterns
From the last 499 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
hyper-_ loses the most ELO on Anubis: −154 ELO, 46% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Ancient
- Highest rating in a match: 2.19 · Mirage
- Most kills in a match: 33 · Mirage
- Longest win streak: 8 wins in a row · Dust 2
- Reached level 10 · Dust 2
Maps in detail
from the last 499 matchesCompared with players on the same level who have at least 15 matches on the map.
How hyper-_ plays
Across 499 matches hyper-_ averages K/R 0.67 and ADR 72.7; the rating across the 441 rated matches is 0.97. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 72.7, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 41% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 165 of 499 matches the rating was 1.10 or higher (33%), in 218 it was below 0.90. In 436 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. hyper-_ loses the most ELO on Anubis (−154 ELO, win rate 46%). Things go best on Mirage (+296 ELO, win rate 57%). Improved over the last three months: ELO +247. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 72.3, Headshots at 42%. Last 30 days: 141 matches, win rate 52%, net ELO +142.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.