hydrakan

Russia
On FACEIT since 2015 218 matches tracked 14 matches in 30 days
ELO
3,178
Peak across recorded matches: 3,178
Rank EU ▲ 396 places
#4,403
Russia #1,245 in Russia
30 days · prev. #4,799 · best #4,043
Last updated:

How does hydrakan play?

Rating 1.06 K/R 0.75 ADR 82.7 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 218 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 75%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just below the average (53%).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.09+0.04 · Ø 1.05 better than 53%
Pistol kills per match 3.1
Knife kills 2 in 218 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 1 ace in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 5.7+1.8 · Ø 3.9 better than 91%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 48%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +5.8, Headshots +2 pp, Win rate +4 pp, ELO +124
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −71 ELO
47 matches · 51% win rate
From match 5 of the day −65 ELO
51 matches · 39% win rate
Between 18:00 and 24:00 +15 ELO, win rate 43%
On Tuesdays −65 ELO, win rate 37%

hydrakan loses the most ELO on Ancient: −71 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.28 · Inferno

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
60% better than 69%
0.74 better than 41%
81.7 better than 49%
1.08 right on the average
50% of 238 duels better than 35%
48% of 29 situations better than 73%
Ancient47
51% better than 36%
0.76 right on the average
85.2 better than 65%
1.06 right on the average
45% of 220 duels better than 12%
32% of 22 situations better than 32%
Mirage42
48% better than 22%
0.73 better than 35%
78.4 better than 31%
1.01 better than 31%
51% of 136 duels better than 40%
26% of 19 situations better than 15%
Nuke26
35% better than 3%
0.76 better than 46%
83.5 better than 55%
1.04 better than 36%
58% of 107 duels better than 73%
29% of 14 situations better than 26%
Anubis20
45% better than 19%
0.71 better than 29%
79.2 better than 36%
1.00 better than 29%
42% of 64 duels better than 6%
64% of 14 situations better than 95%
Cache17
76% better than 94%
0.82 better than 65%
87.8 better than 65%
1.19 better than 73%
64% of 75 duels better than 90%
50% of 12 situations better than 71%
Inferno6
50% -
0.86 -
92.4 -
1.18-
48% of 23 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hydrakan plays

Across 218 matches hydrakan averages K/R 0.75, ADR 82.7 and a rating of 1.06. Biggest strength: Utility hit rate at 41%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 49%, better than only 22% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 52% headshots. The strongest map is Cache with a 76% win rate in 17 matches. In 95 of 218 matches the rating was 1.10 or higher (44%), in 72 it was below 0.90. In 169 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. hydrakan loses the most ELO on Ancient (−71 ELO, win rate 51%). Things go best on Dust 2 (+153 ELO, win rate 60%). Match no. 1 of the day goes best: 66% win rate, −6 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +5.8, Headshots +2 pp, Win rate +4 pp, ELO +124. Last 30 days: 14 matches, win rate 64%, net ELO +199.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.