hxr666

Spain
On FACEIT since 2019 213 matches tracked 104 matches in 30 days
Last updated:

How does hxr666 play?

Rating 1.32 K/R 0.95 ADR 97.9 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 213 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 40% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 5% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.35 K/D and so well above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 45%
AWP share of kills 24%+12 pp · Ø 12% better than 90%
K/D 1.35+0.31 · Ø 1.04 better than 97%
Pistol kills per match 4.2
Knife kills 5 in 213 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.6% of rounds and so well above the average (13.5%).

2K rounds 17.6%+4.1 pp · Ø 13.5% better than 99%
3K rounds 6.4%+2.2 pp · Ø 4.2% better than 97%
MVPs per match 3.3+0.9 · Ø 2.4 better than 98%
4Ks and aces 62x 4K, 13 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.31).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 85%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp, ELO +114
= Stayed the same
ADR at 97.5, Headshots at 49%
▼ Got worse
K/R −0.04, Rating −0.07

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: June 2026 with 1.00. Last 3 months: 0.94 (at the start 0.98). Well above the average (0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −99 ELO
24 matches · 42% win rate
On Mirage −94 ELO
55 matches · 45% win rate
Between 0:00 and 6:00 −50 ELO, win rate 46%
On Saturdays −28 ELO, win rate 31%

hxr666 loses the most ELO in match 4 of the day: −99 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 42 · Mirage
  4. Highest rating in a match: 2.61 · Mirage

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
45% better than 20%
0.94 better than 97%
97.1 better than 96%
1.27 better than 95%
64% of 348 duels better than 97%
36% of 39 situations better than 43%
Ancient44
57% better than 62%
1.00 better than 99%
102.6 better than 99%
1.38 better than 99%
63% of 257 duels better than 95%
44% of 36 situations better than 65%
Anubis44
61% better than 75%
0.95 better than 98%
98.0 better than 98%
1.34 better than 98%
61% of 224 duels better than 92%
43% of 21 situations better than 62%
Inferno41
59% better than 55%
0.95 better than 96%
96.6 better than 91%
1.37 better than 97%
59% of 208 duels better than 75%
46% of 24 situations better than 70%
Dust 219
32% better than 2%
0.91 better than 96%
97.2 better than 96%
1.21 better than 88%
60% of 111 duels better than 89%
50% of 8 situations better than 79%
Cache9
44% -
0.89 -
87.9 -
1.22-
50% of 54 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hxr666 plays

Across 213 matches hxr666 averages K/R 0.95, ADR 97.9 and a rating of 1.32. Biggest strength: Rating at 1.32, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 21.2 kills per match with 50% headshots. The strongest map is Anubis with a 61% win rate in 44 matches. In 146 of 213 matches the rating was 1.10 or higher (69%), in 23 it was below 0.90. In 193 matches with detailed stats: 62 4Ks and 13 aces. Best month by rating: June 2026 at 1.41. hxr666 loses the most ELO in match 4 of the day (−99 ELO, win rate 42%). Things go best in match 1 of the day (+169 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +169 ELO. Improved over the last three months: Win rate +6 pp, ELO +114. Got weaker: K/R −0.04, Rating −0.07. Unchanged in recent months: ADR at 97.5, Headshots at 49%. Last 30 days: 104 matches, win rate 52%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.