Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

husca-_

Brazil
On FACEIT since 2022 363 matches tracked 108 matches in 30 days
ELO ▲ 402
2,821
30-day peak: 2,821
Rank SA ▲ 1,039 places
#361
Brazil #337 in Brazil
30 days · prev. #1,400 · best #361
Last updated:

How does husca-_ play?

Rating 1.03 (from 319 matches) K/R 0.73 ADR 79.8 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 337 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 24%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 24%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 10%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.7
Zeus kills1 in 363 matches
Knife kills 10 in 363 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.6%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 26%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 43x 4K, 7 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 87%
Enemies flashed per round 0.48+0.17 · Ø 0.31 better than 89%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +245
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 79.6, Headshots at 47%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months unchanged at 0.73. Just below the average (0.75).

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −74 ELO
59 matches · 47% win rate
With psyclon9 on the team no ELO value
79 matches · 47% win rate
On Mondays −58 ELO, win rate 47%

husca-_ loses the most ELO in match 2 of the day: −74 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 50 · Dust 2
  3. Longest win streak: 10 wins in a row · Ancient
  4. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage175
57% better than 66%
0.74 better than 43%
80.9 better than 45%
1.03 better than 42%
50% of 650 duels better than 37%
30% of 88 situations better than 24%
Dust 270
54% right on the average
0.70 better than 25%
78.4 better than 32%
0.98 better than 23%
50% of 314 duels better than 37%
24% of 45 situations better than 13%
Ancient52
52% better than 43%
0.72 better than 32%
77.9 better than 27%
1.02 better than 38%
51% of 160 duels better than 43%
30% of 40 situations better than 28%
Anubis34
53% better than 46%
0.74 better than 44%
81.8 better than 51%
1.05 right on the average
47% of 150 duels better than 22%
31% of 13 situations better than 31%
Cache15
60% better than 63%
0.68 better than 12%
76.2 better than 16%
0.97 better than 13%
47% of 77 duels better than 15%
47% of 15 situations better than 66%
Nuke13
46% -
0.72 -
75.7 -
1.01-
43% of 53 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How husca-_ plays

Across 363 matches husca-_ averages K/R 0.73 and ADR 79.8; the rating across the 319 rated matches is 1.03. Biggest strength: Utility damage per round at 5.5, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 47% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 129 of 337 matches the rating was 1.10 or higher (38%), in 126 it was below 0.90. In 297 matches with detailed stats: 43 4Ks and 7 aces. Best month by rating: July 2026 at 1.12. husca-_ loses the most ELO in match 2 of the day (−74 ELO, win rate 47%). Things go best on Ancient (+166 ELO, win rate 52%). Match no. 3 of the day goes best: 61% win rate, +19 ELO. Improved over the last three months: ELO +245. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 79.6, Headshots at 47%. Last 30 days: 108 matches, win rate 58%, net ELO +305.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.