huntzzz-

Bhutan
On FACEIT since 2024 35 matches tracked
Last updated:

How does huntzzz- play?

Rating 1.04 K/R 0.74 ADR 82.0 from 35 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 35 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 17% good 1.10 to 1.29 9% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 45%
AWP share of kills 23%+11 pp · Ø 12% better than 91%
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 84%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 9x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

50% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 71%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether huntzzz- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 17 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.80
AugSepOctNov

Patterns

Soon this shows where huntzzz- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 18 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Anubis
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 35 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
44% better than 21%
0.75 better than 56%
83.3 better than 64%
1.06 better than 61%
45% of 73 duels better than 18%
14% of 7 situations better than 5%
Dust 27
86% -
0.66 -
79.8 -
0.91-
47% of 34 duels -
67% of 3 situations -
Anubis6
67% -
0.78 -
81.6 -
1.14-
62% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How huntzzz- plays

Across 35 matches huntzzz- averages K/R 0.74, ADR 82.0 and a rating of 1.04. Biggest strength: Utility hit rate at 50%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 48% headshots. In 12 of 35 matches the rating was 1.10 or higher (34%), in 16 it was below 0.90. In 35 matches with detailed stats: 9 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.