hujopalik

Poland
On FACEIT since 2020 147 matches tracked 51 matches in 30 days
ELO ▼ 42
2,305
30-day peak: 2,349
Rank EU
#104,979
Poland #5,605 in Poland
Last updated:

How does hujopalik play?

Rating 1.17 K/R 0.84 ADR 90.6 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 147 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 32% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.20+0.17 · Ø 1.03 better than 89%
Pistol kills per match 3.1
Knife kills 7 in 147 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 87%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 81%
MVPs per match 2.8+0.5 · Ø 2.3 better than 87%
4Ks and aces 44x 4K, 2 aces in 147 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 95%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 89%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06
= Stayed the same
ADR at 91.1
▼ Got worse
Headshots −3 pp, Win rate −5 pp, ELO −136, First kills −2 pp, Clutch 1v1 −15 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.85 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −21 ELO
27 matches · 52% win rate
On Fridays −5 ELO, win rate 36%

hujopalik loses the most ELO on Nuke: −21 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.12 · Nuke
  3. Most kills in a match: 44 · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
63% better than 88%
0.86 better than 90%
93.7 better than 93%
1.23 better than 93%
54% of 216 duels better than 66%
42% of 33 situations better than 61%
Nuke27
52% better than 42%
0.83 better than 78%
90.6 better than 83%
1.17 better than 77%
52% of 166 duels right on the average
62% of 13 situations better than 95%
Dust 219
37% better than 7%
0.83 better than 84%
88.4 better than 81%
1.11 better than 71%
60% of 119 duels better than 89%
18% of 11 situations better than 7%
Ancient17
41% better than 17%
0.92 better than 98%
97.2 better than 97%
1.26 better than 97%
48% of 104 duels better than 29%
33% of 6 situations better than 38%
Inferno16
31% better than 4%
0.76 right on the average
81.5 better than 44%
1.10 better than 57%
61% of 64 duels better than 86%
42% of 12 situations better than 56%
Cache14
14% -
0.78 -
86.2 -
1.05-
48% of 93 duels -
14% of 7 situations -
Vertigo8
13% -
0.85 -
88.8 -
1.15-
58% of 43 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hujopalik plays

Across 147 matches hujopalik averages K/R 0.84, ADR 90.6 and a rating of 1.17. Biggest strength: Utility damage per round at 7.0, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 45% headshots. The strongest map is Mirage with a 63% win rate in 46 matches. In 84 of 147 matches the rating was 1.10 or higher (57%), in 31 it was below 0.90. In 147 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: October 2026 at 1.29. hujopalik loses the most ELO on Nuke (−21 ELO, win rate 52%). Things go best on Mirage (+40 ELO, win rate 63%). Improved over the last three months: K/R +0.04, Rating +0.06. Got weaker: Headshots −3 pp, Win rate −5 pp, ELO −136, First kills −2 pp, Clutch 1v1 −15 pp. Unchanged in recent months: ADR at 91.1. Last 30 days: 51 matches, win rate 49%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.