hugz-

Sweden
On FACEIT since 2024 126 matches tracked 34 matches in 30 days
ELO ▲ 192
2,068
30-day peak: 2,123
Rank SA ▲ 2,519 places
#5,640
Sweden #10 in Sweden
30 days · prev. #8,159 · best #4,416
Last updated:

How does hugz- play?

Rating 1.05 (from 78 matches) K/R 0.77 ADR 81.9 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 78 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

8% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 8%−31 pp · Ø 39% better than 1%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 84%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 3.5
Knife kills 1 in 126 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 10x 4K, 5 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 50%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 45%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.05, ADR +4.3, ELO +287
= Stayed the same
Win rate at 59%
▼ Got worse
Headshots −4 pp

Oct to Nov 2026 compared with Jan to May 2026.

Kills per round (K/R)

0.90
JanFebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.85 (at the start 0.79). Well above the average (0.74).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −69 ELO
30 matches · 50% win rate
In match 2 of the day −22 ELO
30 matches · 43% win rate
Between 0:00 and 6:00 −73 ELO, win rate 43%

hugz- loses the most ELO on Dust 2: −69 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 100 · Vertigo
  3. Highest rating in a match: 2.06 · Inferno
  4. Longest win streak: 7 wins in a row · Mirage
  5. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
57% better than 70%
0.74 right on the average
83.0 better than 63%
0.99 better than 36%
49% of 187 duels better than 39%
44% of 9 situations better than 68%
Dust 230
50% right on the average
0.80 better than 76%
83.2 better than 61%
1.06 better than 59%
49% of 91 duels better than 39%
27% of 11 situations better than 21%
Anubis15
53% right on the average
0.83 better than 86%
86.3 better than 75%
1.10-
42% of 38 duels better than 9%
0% of 6 situations better than 1%
Ancient10
60% -
0.66 -
68.8 -
0.84-
41% of 29 duels -
0% of 3 situations -
Cache7
43% -
0.87 -
82.3 -
1.20-
47% of 30 duels -
0% of 4 situations -
Inferno6
50% -
0.79 -
82.8 -
1.63-
88% of 8 duels -
-
Overpass5
40% -
0.73 -
80.8 -
1.08-
39% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hugz- plays

Across 126 matches hugz- averages K/R 0.77 and ADR 81.9; the rating across the 78 rated matches is 1.05. Biggest strength: Utility hit rate at 45%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 8%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 55% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 33 of 78 matches the rating was 1.10 or higher (42%), in 27 it was below 0.90. In 58 matches with detailed stats: 10 4Ks and 5 aces. Best month by rating: November 2026 at 1.25. hugz- loses the most ELO on Dust 2 (−69 ELO, win rate 50%). Improved over the last three months: K/R +0.06, Rating +0.05, ADR +4.3, ELO +287. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 59%. Last 30 days: 34 matches, win rate 59%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.