hug0

United Kingdom
FACEIT verified FACEIT verified On FACEIT since 2014 233 matches tracked 30 matches in 30 days
ELO ▲ 175
2,600
30-day peak: 2,642
Rank EU
#38,816
United Kingdom #673 in United Kingdom
Last updated:

How does hug0 play?

Rating 0.92 (from 183 matches) K/R 0.66 ADR 73.9 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 183 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 28%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.04).

Headshot rate 43%−8 pp · Ø 51% better than 11%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 0.90−0.14 · Ø 1.04 better than 5%
Pistol kills per match 2.2 from the last 196
Knife kills 5 in 196 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 16%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 11%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 8x 4K, 1 ace in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 88%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 94%
Deaths per round 73%+2 pp · Ø 71% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +62
= Stayed the same
K/R at 0.66, ADR at 73.0
▼ Got worse
Headshots −8 pp, Win rate −3 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.69. Last 3 months: 0.66 (at the start 0.63). Clearly below the average (0.75).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −134 ELO
37 matches · 38% win rate
In match 1 of the day −87 ELO
52 matches · 42% win rate
On Fridays +36 ELO, win rate 46%

hug0 loses the most ELO on Mirage: −134 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 1.80 · Ancient
  3. Most kills in a match: 35 · Cache

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis52
54% right on the average
0.66 better than 10%
74.4 better than 14%
0.95 better than 19%
45% of 220 duels better than 14%
38% of 39 situations right on the average
Ancient45
53% right on the average
0.64 better than 6%
75.0 better than 15%
0.90 better than 7%
51% of 191 duels better than 44%
39% of 28 situations better than 52%
Mirage37
38% better than 7%
0.64 better than 8%
72.2 better than 10%
0.88 better than 5%
50% of 116 duels better than 38%
45% of 20 situations better than 73%
Cache31
55% -
0.70 -
77.7 -
0.97-
50% of 157 duels -
64% of 11 situations -
Nuke18
67% better than 84%
0.73 better than 43%
77.9 better than 39%
1.02 better than 40%
60% of 77 duels better than 87%
57% of 7 situations better than 89%
Dust 210
40% -
0.59 -
65.8 -
0.75-
63% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hug0 plays

Across 233 matches hug0 averages K/R 0.66 and ADR 73.9; the rating across the 183 rated matches is 0.92. Biggest strength: Utility damage per round at 5.7, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.90, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 14.6 kills per match with 43% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 47 of 183 matches the rating was 1.10 or higher (26%), in 91 it was below 0.90. In 133 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 0.97. hug0 loses the most ELO on Mirage (−134 ELO, win rate 38%). Things go best in match 3 of the day (+170 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +97 ELO. Improved over the last three months: ELO +62. Got weaker: Headshots −8 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.66, ADR at 73.0. Last 30 days: 30 matches, win rate 60%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.