hubcixx

Poland
On FACEIT since 2020 305 matches tracked 29 matches in 30 days
ELO ▲ 97
2,228
30-day peak: 2,228
Rank EU
#131,985
Poland #7,226 in Poland
Last updated:

How does hubcixx play?

Rating 1.05 K/R 0.77 ADR 83.9 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 305 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.04+0.01 · Ø 1.03 better than 55%
Pistol kills per match 2.8
Knife kills 1 in 305 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 71%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 52x 4K, 6 aces in 253 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 27%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 13%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +7.2, Win rate +5 pp, ELO +180
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −84 ELO
20 matches · 50% win rate
From match 5 of the day −57 ELO
95 matches · 45% win rate
On Wednesdays −30 ELO, win rate 38%

hubcixx loses the most ELO on Inferno: −84 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.66 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 39 · Mirage

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
55% better than 64%
0.81 better than 80%
87.6 better than 81%
1.08 better than 68%
58% of 750 duels better than 84%
38% of 53 situations right on the average
Ancient74
55% better than 63%
0.79 better than 73%
85.0 better than 67%
1.08 better than 69%
56% of 484 duels better than 77%
40% of 42 situations better than 57%
Anubis39
49% better than 40%
0.72 better than 39%
77.0 better than 28%
0.97 better than 28%
45% of 238 duels better than 17%
64% of 14 situations better than 95%
Cache24
38% better than 7%
0.79 better than 72%
85.3 better than 67%
1.07 better than 55%
53% of 129 duels better than 53%
44% of 9 situations better than 66%
Inferno20
50% better than 40%
0.75 better than 59%
82.7 better than 62%
1.04 right on the average
40% of 99 duels better than 3%
53% of 15 situations better than 82%
Nuke19
53% better than 44%
0.66 better than 12%
74.2 better than 18%
0.90 better than 8%
52% of 108 duels better than 47%
100% of 6 situations better than 99%
Dust 214
43% -
0.74 -
78.8 -
1.02-
52% of 75 duels -
33% of 3 situations -
Vertigo3
33% -
0.81 -
85.1 -
0.99-
65% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hubcixx plays

Across 305 matches hubcixx averages K/R 0.77, ADR 83.9 and a rating of 1.05. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 45% headshots. The strongest map is Mirage with a 55% win rate in 112 matches. In 121 of 305 matches the rating was 1.10 or higher (40%), in 109 it was below 0.90. In 253 matches with detailed stats: 52 4Ks and 6 aces. Best month by rating: November 2026 at 1.16. hubcixx loses the most ELO on Inferno (−84 ELO, win rate 50%). Things go best on Mirage (+54 ELO, win rate 55%). Match no. 4 of the day goes best: 62% win rate, −48 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +7.2, Win rate +5 pp, ELO +180. Got weaker: Headshots −2 pp. Last 30 days: 29 matches, win rate 72%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.