httpswhite

Uzbekistan
On FACEIT since 2025 85 matches tracked 59 matches in 30 days
ELO ▼ 59
2,677
30-day peak: 2,775
Rank EU
#30,491
Uzbekistan #125 in Uzbekistan
Last updated:

How does httpswhite play?

Rating 1.10 K/R 0.79 ADR 87.3 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 85 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 50%−2 pp · Ø 52% better than 35%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 41%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 88%
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 1.09+0.05 · Ø 1.04 better than 61%
Pistol kills per match 3.2
Knife kills 4 in 85 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 68%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 77%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 21x 4K, 2 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 65%
Deaths per round 73%+2 pp · Ø 71% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +17 pp, Clutch 1v1 +34 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.26, ADR −19.3, Win rate −13 pp, ELO −95, First kills −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Last 3 months: 0.76 (at the start 0.89). Just above the average (0.74).

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Anubis
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient19
42% better than 17%
0.72 better than 33%
80.5 better than 38%
1.00 better than 34%
51% of 91 duels better than 44%
22% of 9 situations better than 15%
Dust 219
63% better than 84%
0.79 better than 67%
91.6 better than 87%
1.08 better than 59%
53% of 91 duels better than 56%
44% of 9 situations better than 69%
Mirage18
33% better than 2%
0.79 better than 70%
81.7 better than 52%
1.03 better than 46%
49% of 81 duels better than 34%
43% of 7 situations better than 66%
Anubis11
45% -
0.79 -
90.1 -
1.14-
34% of 61 duels -
0% of 7 situations -
Inferno8
75% -
0.89 -
98.3 -
1.33-
60% of 35 duels -
50% of 4 situations -
Cache4
25% -
0.74 -
78.7 -
0.98-
48% of 23 duels -
67% of 3 situations -
Nuke4
100% -
0.86 -
90.2 -
1.26-
57% of 21 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How httpswhite plays

Across 85 matches httpswhite averages K/R 0.79, ADR 87.3 and a rating of 1.10. Biggest strength: Headshot rate at 58%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 73%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 58% headshots. The strongest map is Dust 2 with a 63% win rate in 19 matches. In 43 of 85 matches the rating was 1.10 or higher (51%), in 28 it was below 0.90. In 85 matches with detailed stats: 21 4Ks and 2 aces. Things go best from match 5 of the day (−8 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, −8 ELO. Improved over the last three months: Headshots +17 pp, Clutch 1v1 +34 pp. Got weaker: K/R −0.13, Rating −0.26, ADR −19.3, Win rate −13 pp, ELO −95, First kills −3 pp. Last 30 days: 59 matches, win rate 49%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.