hsbitsj

Norway
On FACEIT since 2014 53 matches tracked 27 matches in 30 days
ELO ▼ 29
2,198
30-day peak: 2,227
Rank EU
#143,060
Norway #1,525 in Norway
Last updated:

How does hsbitsj play?

Rating 1.11 K/R 0.79 ADR 84.4 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 53 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 9% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 4.2
Knife kills 2 in 53 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 81%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 11x 4K, 2 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 18%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Headshots +6 pp, Win rate +5 pp
= Stayed the same
K/R at 0.80, ADR at 84.0
▼ Got worse
ELO −163

Sep to Nov 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOctNov

Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Mirage
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 34 · Cache

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
58% -
0.84 -
88.3 -
1.20-
58% of 40 duels -
40% of 5 situations -
Dust 28
50% -
0.78 -
83.5 -
1.08-
65% of 40 duels -
33% of 9 situations -
Inferno8
50% -
0.83 -
84.1 -
1.17-
61% of 31 duels -
17% of 6 situations -
Ancient7
29% -
0.75 -
83.9 -
1.07-
48% of 27 duels -
80% of 5 situations -
Anubis7
14% -
0.70 -
79.5 -
0.97-
65% of 20 duels -
0% of 2 situations -
Nuke6
33% -
0.88 -
90.7 -
1.27-
60% of 20 duels -
43% of 7 situations -
Cache3
33% -
0.65 -
71.3 -
0.99-
56% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hsbitsj plays

Across 53 matches hsbitsj averages K/R 0.79, ADR 84.4 and a rating of 1.11. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 61% headshots. In 25 of 53 matches the rating was 1.10 or higher (47%), in 19 it was below 0.90. In 33 matches with detailed stats: 11 4Ks and 2 aces. Improved over the last three months: Rating +0.06, Headshots +6 pp, Win rate +5 pp. Got weaker: ELO −163. Unchanged in recent months: K/R at 0.80, ADR at 84.0. Last 30 days: 27 matches, win rate 44%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.