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hotshot27

USA
On FACEIT since 2018 245 matches tracked 149 matches in 30 days
ELO ▲ 262
2,830
30-day peak: 2,897
Rank NA ▲ 682 places
#531
USA #400 in USA
30 days · prev. #1,213 · best #512
Last updated:

How does hotshot27 play?

Rating 0.92 (from 241 matches) K/R 0.66 ADR 73.8 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 245 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.05).

Headshot rate 58%+6 pp · Ø 52% better than 85%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.91−0.14 · Ø 1.05 better than 5%
Pistol kills per match 2.6
Knife kills 3 in 245 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 15%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 13%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 25x 4K, 0 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 62%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether hotshot27 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 227 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.65
FebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.68.

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +45 ELO
30 matches · 47% win rate
On Mondays −71 ELO, win rate 42%

hotshot27 loses the most ELO in match 3 of the day: +45 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.13 · Cache

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
49% better than 30%
0.64 better than 7%
72.8 better than 11%
0.89 better than 6%
48% of 275 duels better than 26%
37% of 38 situations better than 45%
Anubis51
59% better than 66%
0.68 better than 18%
74.8 better than 16%
0.94 better than 15%
47% of 222 duels better than 22%
53% of 19 situations better than 81%
Dust 248
54% right on the average
0.62 better than 4%
70.7 better than 6%
0.88 better than 4%
48% of 166 duels better than 26%
48% of 21 situations better than 76%
Ancient42
50% better than 37%
0.71 better than 27%
79.2 better than 34%
0.95 better than 17%
49% of 192 duels better than 32%
44% of 25 situations better than 65%
Nuke13
69% -
0.74 -
77.4 -
1.08-
47% of 60 duels -
13% of 8 situations -
Inferno12
42% -
0.59 -
66.4 -
0.86-
41% of 49 duels -
25% of 4 situations -
Cache11
55% -
0.71 -
73.3 -
1.01-
51% of 39 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hotshot27 plays

Across 245 matches hotshot27 averages K/R 0.66 and ADR 73.8; the rating across the 241 rated matches is 0.92. Biggest strength: Headshot rate at 58%, better than 85% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rating at 0.92, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 14.6 kills per match with 58% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 64 of 245 matches the rating was 1.10 or higher (26%), in 118 it was below 0.90. In 227 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: September 2026 at 0.94. hotshot27 loses the most ELO in match 3 of the day (+45 ELO, win rate 47%). Things go best on Anubis (+297 ELO, win rate 59%). Match no. 2 of the day goes best: 63% win rate, +71 ELO. Last 30 days: 149 matches, win rate 52%, net ELO +331.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.