hosumagi

Turkey
298 matches tracked 47 matches in 30 days
Last updated:

How does hosumagi play?

Rating 0.90 K/R 0.66 ADR 75.8 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 298 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 34%
Player type
Goes in first and opens the round
More first kills per match than the level 2 average.
Entry
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

Level 2

Compared with 493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so clearly above the average (47%).

Rounds with first kill 10%+1 pp · Ø 9% better than 65%
Opening duels won 50%+3 pp · Ø 47% better than 76%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−1 pp · Ø 36% better than 43%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 42%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 44%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (41%).

Headshot rate 35%−6 pp · Ø 41% better than 24%
AWP share of kills 10%−2 pp · Ø 12% better than 56%
K/D 0.88−0.05 · Ø 0.93 better than 49%
Pistol kills per match 1.9
Knife kills 6 in 298 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so just below the average (3.5%).

2K rounds 11.7%−0.6 pp · Ø 12.3% better than 49%
3K rounds 3.3%−0.2 pp · Ø 3.5% better than 60%
MVPs per match 1.8−0.2 · Ø 2.0 better than 44%
4Ks and aces 26x 4K, 3 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (3.1).

Utility hit rate 32%0 pp · Ø 32% right on the average
Utility damage per round 5.4+2.3 · Ø 3.1 better than 84%
Enemies flashed per round 0.24+0.04 · Ø 0.20 better than 62%
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 2 average
▲ Improved
Rating +0.07, Win rate +9 pp
= Stayed the same
K/R at 0.67, ADR at 76.4, Headshots at 35%, ELO at 586
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.67 (at the start 0.64). Just below the average (0.69).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −105 ELO
108 matches · 45% win rate
In match 2 of the day −65 ELO
50 matches · 34% win rate
Between 0:00 and 6:00 −129 ELO, win rate 37%
On Tuesdays −42 ELO, win rate 31%

hosumagi loses the most ELO on Dust 2: −105 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 46 · Dust 2
  3. Highest rating in a match: 2.01 · Dust 2

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2108
45% better than 39%
0.66 right on the average
77.4 better than 67%
0.91 better than 48%
50% of 455 duels better than 69%
41% of 63 situations better than 64%
Anubis60
47% better than 44%
0.61 better than 26%
71.8 better than 39%
0.84 better than 30%
52% of 267 duels better than 75%
25% of 32 situations better than 23%
Mirage53
42% better than 30%
0.65 better than 43%
74.6 better than 55%
0.89 better than 45%
51% of 235 duels better than 72%
50% of 32 situations better than 85%
Ancient29
48% better than 48%
0.75 better than 83%
81.9 better than 80%
1.00 better than 77%
48% of 148 duels better than 61%
42% of 19 situations better than 61%
Inferno27
56% better than 70%
0.71 better than 75%
80.1 better than 71%
0.98 better than 75%
52% of 112 duels better than 75%
33% of 24 situations better than 37%
Nuke17
47% better than 35%
0.59 better than 11%
65.3 better than 10%
0.81 better than 11%
48% of 67 duels better than 42%
29% of 7 situations better than 25%
Cache3
33% -
0.61 -
68.8 -
0.85-
20% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hosumagi plays

Across 298 matches hosumagi averages K/R 0.66, ADR 75.8 and a rating of 0.90. Biggest strength: Utility damage per round at 5.4, better than 84% of level 2 players. Most room to improve: Headshot rate at 35%, better than only 24% of level 2 players. Averages 14.5 kills per match with 35% headshots. The strongest map is Inferno with a 56% win rate in 27 matches. In 74 of 298 matches the rating was 1.10 or higher (25%), in 163 it was below 0.90. In 212 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: June 2026 at 0.98. hosumagi loses the most ELO on Dust 2 (−105 ELO, win rate 45%). Things go best on Anubis (+180 ELO, win rate 47%). Match no. 1 of the day goes best: 53% win rate, +121 ELO. Improved over the last three months: Rating +0.07, Win rate +9 pp. Unchanged in recent months: K/R at 0.67, ADR at 76.4, Headshots at 35%, ELO at 586. Last 30 days: 47 matches, win rate 51%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.