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horrojz

Japan
On FACEIT since 2021 275 matches tracked 112 matches in 30 days
ELO
2,455
30-day peak: 2,537
Rank EU
#66,444
Japan #1,862 in Japan
Last updated:

How does horrojz play?

Rating 0.95 K/R 0.67 ADR 72.7 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 275 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 31%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 74%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 0.92−0.12 · Ø 1.04 better than 10%
Pistol kills per match 2.9
Knife kills 6 in 275 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.5%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 15%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 27%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 32x 4K, 5 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +168
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.09, ADR −5.9, Win rate −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −100 ELO
20 matches · 25% win rate
On Fridays −48 ELO, win rate 35%

horrojz loses the most ELO on Anubis: −100 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 50 · Mirage
  4. Highest rating in a match: 2.45 · Mirage

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
51% better than 47%
0.66 better than 15%
71.9 better than 10%
0.93 better than 16%
44% of 337 duels better than 15%
37% of 41 situations better than 47%
Mirage85
45% better than 25%
0.67 better than 17%
71.4 better than 10%
0.94 better than 18%
46% of 353 duels better than 20%
38% of 48 situations right on the average
Ancient34
53% right on the average
0.68 better than 18%
72.0 better than 9%
0.96 better than 22%
40% of 136 duels better than 5%
36% of 22 situations better than 44%
Anubis20
25% better than 1%
0.65 better than 9%
70.7 better than 5%
0.89 better than 7%
48% of 79 duels better than 28%
45% of 11 situations better than 69%
Inferno18
61% better than 71%
0.77 better than 58%
81.7 better than 43%
1.10 better than 61%
51% of 78 duels better than 37%
41% of 17 situations better than 57%
Cache16
63% better than 76%
0.71 better than 35%
77.1 better than 34%
1.01 better than 39%
41% of 87 duels better than 7%
42% of 12 situations better than 55%
Nuke14
50% -
0.61 -
71.2 -
0.87-
46% of 54 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How horrojz plays

Across 275 matches horrojz averages K/R 0.67, ADR 72.7 and a rating of 0.95. Most room to improve: Opening duels won at 44%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 54% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 77 of 275 matches the rating was 1.10 or higher (28%), in 138 it was below 0.90. In 234 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: July 2026 at 1.08. horrojz loses the most ELO on Anubis (−100 ELO, win rate 25%). Things go best on Ancient (+50 ELO, win rate 53%). Improved over the last three months: Headshots +3 pp, ELO +168. Got weaker: K/R −0.05, Rating −0.09, ADR −5.9, Win rate −6 pp. Last 30 days: 112 matches, win rate 50%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.