horiiixd

Czech Republic
On FACEIT since 2017 236 matches tracked 103 matches in 30 days
ELO ▼ 33
2,162
30-day peak: 2,315
Rank EU
#155,329
Czech Republic #1,301 in Czech Republic
Last updated:

How does horiiixd play?

Rating 1.13 (from 214 matches) K/R 0.81 ADR 86.8 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 214 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 16%+4 pp · Ø 12% better than 77%
K/D 1.17+0.14 · Ø 1.03 better than 88%
Pistol kills per match 3.3
Knife kills 2 in 236 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 92%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 29x 4K, 5 aces in 179 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.2).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 96%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 70%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.13, ADR at 86.4, Headshots at 37%
▼ Got worse
Win rate −3 pp, ELO −126

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −61 ELO
46 matches · 43% win rate
On Dust 2 −21 ELO
62 matches · 44% win rate
Between 6:00 and 12:00 −38 ELO, win rate 38%
On Sundays +4 ELO, win rate 34%

horiiixd loses the most ELO on Mirage: −61 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Dust 2
  2. Longest win streak: 5 wins in a row · Inferno
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 41 · Mirage

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
44% better than 26%
0.81 better than 81%
85.4 better than 73%
1.18 better than 88%
60% of 251 duels better than 90%
33% of 40 situations better than 37%
Inferno59
59% better than 67%
0.79 better than 67%
85.5 better than 67%
1.11 better than 66%
53% of 242 duels better than 46%
33% of 40 situations better than 39%
Mirage46
43% better than 20%
0.82 better than 84%
88.7 better than 85%
1.15 better than 85%
55% of 210 duels better than 73%
38% of 24 situations right on the average
Anubis33
48% better than 36%
0.86 better than 93%
93.0 better than 94%
1.14 better than 83%
54% of 164 duels better than 66%
44% of 18 situations better than 65%
Cache15
60% -
0.85 -
92.5 -
1.22-
65% of 84 duels -
43% of 7 situations -
Ancient12
58% -
0.64 -
73.4 -
0.89-
45% of 40 duels -
78% of 9 situations -
Nuke8
13% -
0.74 -
79.7 -
1.01-
39% of 36 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How horiiixd plays

Across 236 matches horiiixd averages K/R 0.81 and ADR 86.8; the rating across the 214 rated matches is 1.13. Biggest strength: Utility hit rate at 45%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 37% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 109 of 214 matches the rating was 1.10 or higher (51%), in 53 it was below 0.90. In 179 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: October 2026 at 1.19. horiiixd loses the most ELO on Mirage (−61 ELO, win rate 43%). Things go best on Anubis (+98 ELO, win rate 48%). From match no. 5 of the day on, things go best: 59% win rate. Got weaker: Win rate −3 pp, ELO −126. Unchanged in recent months: K/R at 0.80, Rating at 1.13, ADR at 86.4, Headshots at 37%. Last 30 days: 103 matches, win rate 50%, net ELO −201.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.