hoogs

USA
On FACEIT since 2014 117 matches tracked
ELO
2,678
Peak across recorded matches: 2,884
Rank NA ▼ 39 places
#931
USA #704 in USA
30 days · prev. #892 · best #821
Last updated:

How does hoogs play?

Rating 1.18 (from 70 matches) K/R 0.82 ADR 88.3 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 70 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

5% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 5%−34 pp · Ø 39% better than 1%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 99%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Strength
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 76%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.15+0.11 · Ø 1.04 better than 78%
Pistol kills per match 3.0
Knife kills 1 in 117 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 53%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 71%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 17x 4K, 4 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 83%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 40%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, ADR +9.3, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, ELO −123

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.92. Last 3 months: 0.86 (at the start 0.77). Well above the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
42 matches · 57% win rate
With Gnat on the team no ELO value
55 matches · 51% win rate
On Mondays −36 ELO, win rate 48%

hoogs loses the most ELO on Dust 2: −24 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 1.96 · Inferno
  3. Most kills in a match: 34 · Ancient
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
57% better than 66%
0.80 better than 73%
86.4 better than 73%
1.14 better than 77%
61% of 77 duels better than 90%
9% of 11 situations better than 2%
Inferno21
57% right on the average
0.77 better than 47%
85.0 better than 52%
1.07-
50% of 26 duels better than 25%
50% of 4 situations better than 73%
Nuke19
68% better than 89%
0.78 right on the average
88.1 better than 68%
1.23-
65% of 48 duels better than 95%
0% of 5 situations better than 2%
Ancient18
61% better than 77%
0.91 better than 95%
94.7 better than 92%
1.28 better than 95%
51% of 80 duels better than 43%
33% of 6 situations better than 38%
Cache8
25% -
0.89 -
92.4 -
1.12-
50% of 26 duels -
0% of 3 situations -
Mirage6
67% -
0.87 -
92.6 -
1.21-
62% of 21 duels -
0% of 3 situations -
Anubis3
0% -
0.62 -
74.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How hoogs plays

Across 117 matches hoogs averages K/R 0.82 and ADR 88.3; the rating across the 70 rated matches is 1.18. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 5%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 55% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 40 of 70 matches the rating was 1.10 or higher (57%), in 15 it was below 0.90. In 46 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: September 2026 at 1.29. hoogs loses the most ELO on Dust 2 (−24 ELO, win rate 57%). Things go best on Inferno (+1 ELO, win rate 57%). Improved over the last three months: K/R +0.09, ADR +9.3, Win rate +6 pp. Got weaker: Headshots −3 pp, ELO −123. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.