honored-
Name history of honored-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does honored- play?
Compared with 1,647 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (51%).
Clutch
Weakness12% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.83 K/D and so clearly below the average (1.01).
Impact
Weakness1.6 MVPs per match and so well below the average (2.2).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.62. Last 3 months: 0.59 (at the start 0.62). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 0.86. Last 3 months: 0.84 (at the start 0.86). Well below the average (1.01).
Damage per round (ADR)
Best month: November 2026 with 70.9. Last 3 months: 66.6 (at the start 69.2). Well below the average (80.0).
Share of headshot kills
Best month: September 2026 with 48%. Last 3 months: 47% (at the start 43%). Just below the average (48%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 48% (at the start 52%). Slightly below the average (50%).
Best month: October 2026 with 1,995. Last 3 months: 1,550 (at the start 1,527).
Rounds with first kill
Best month: August 2026 with 7%. Last 3 months unchanged at 7%. Well below the average (10%).
1v1 clutches won
Best month: September 2026 with 43%. Last 3 months: 38% (at the start 29%). Just below the average (39%).
Patterns
From the last 404 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
honored- loses the most ELO on Anubis: −89 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 47 · Anubis
- Highest rating in a match: 2.78 · Inferno
- Longest win streak: 7 wins in a row · Nuke
Maps in detail
from the last 404 matchesCompared with players on the same level who have at least 15 matches on the map.
How honored- plays
Across 404 matches honored- averages K/R 0.59, ADR 67.0 and a rating of 0.84. Most room to improve: Damage per round (ADR) at 67.0, better than only 1% of level 8 players. Averages 13.0 kills per match with 46% headshots. The strongest map is Nuke with a 58% win rate in 55 matches. In 78 of 404 matches the rating was 1.10 or higher (19%), in 254 it was below 0.90. In 404 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: August 2026 at 0.86. honored- loses the most ELO on Anubis (−89 ELO, win rate 40%). Things go best on Nuke (+105 ELO, win rate 58%). Match no. 1 of the day goes best: 55% win rate, +67 ELO. Improved over the last three months: Headshots +4 pp, Clutch 1v1 +9 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.59, Rating at 0.84, ADR at 66.6, ELO at 1,550, First kills at 7%. Last 30 days: 102 matches, win rate 44%, net ELO −43.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.