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honored-

Brazil
On FACEIT since 2026 404 matches tracked 102 matches in 30 days
Last updated:

How does honored- play?

Rating 0.84 K/R 0.59 ADR 67.0 from 404 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 404 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 45%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 44%−7 pp · Ø 51% better than 7%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so clearly below the average (1.01).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.83−0.18 · Ø 1.01 better than 3%
Pistol kills per match 2.1
Knife kills 1 in 404 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 10.3%−3.0 pp · Ø 13.3% better than 2%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 5%
MVPs per match 1.6−0.6 · Ø 2.2 better than 2%
4Ks and aces 20x 4K, 3 aces in 404 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 44%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, Clutch 1v1 +9 pp
= Stayed the same
K/R at 0.59, Rating at 0.84, ADR at 66.6, ELO at 1,550, First kills at 7%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: August 2026 with 0.62. Last 3 months: 0.59 (at the start 0.62). Well below the average (0.73).

Patterns

From the last 404 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −89 ELO
57 matches · 40% win rate
On Mirage −75 ELO
210 matches · 50% win rate
Between 6:00 and 12:00 −101 ELO, win rate 38%
On Thursdays −73 ELO, win rate 43%

honored- loses the most ELO on Anubis: −89 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Anubis
  2. Highest rating in a match: 2.78 · Inferno
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 404 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage210
50% right on the average
0.58 better than 3%
65.1 better than 2%
0.82 better than 4%
43% of 693 duels better than 11%
36% of 100 situations better than 46%
Anubis57
40% better than 18%
0.65 better than 15%
73.7 better than 15%
0.92 better than 20%
42% of 189 duels better than 12%
32% of 28 situations better than 33%
Nuke55
58% better than 59%
0.57 better than 2%
65.2 better than 3%
0.82 better than 4%
43% of 168 duels better than 13%
35% of 20 situations better than 37%
Dust 230
47% better than 34%
0.59 better than 2%
67.1 better than 2%
0.83 better than 3%
46% of 92 duels better than 24%
38% of 13 situations right on the average
Ancient29
45% better than 31%
0.62 better than 7%
69.3 better than 5%
0.85 better than 6%
49% of 111 duels better than 40%
33% of 15 situations better than 39%
Inferno18
39% better than 13%
0.67 better than 25%
74.4 better than 24%
0.95 better than 28%
45% of 69 duels better than 17%
60% of 5 situations better than 91%
Cache5
60% -
0.55 -
54.5 -
0.79-
44% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How honored- plays

Across 404 matches honored- averages K/R 0.59, ADR 67.0 and a rating of 0.84. Most room to improve: Damage per round (ADR) at 67.0, better than only 1% of level 8 players. Averages 13.0 kills per match with 46% headshots. The strongest map is Nuke with a 58% win rate in 55 matches. In 78 of 404 matches the rating was 1.10 or higher (19%), in 254 it was below 0.90. In 404 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: August 2026 at 0.86. honored- loses the most ELO on Anubis (−89 ELO, win rate 40%). Things go best on Nuke (+105 ELO, win rate 58%). Match no. 1 of the day goes best: 55% win rate, +67 ELO. Improved over the last three months: Headshots +4 pp, Clutch 1v1 +9 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.59, Rating at 0.84, ADR at 66.6, ELO at 1,550, First kills at 7%. Last 30 days: 102 matches, win rate 44%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.