holyizera

Poland
On FACEIT since 2014 122 matches tracked 40 matches in 30 days
ELO ▲ 112
2,304
30-day peak: 2,319
Rank EU
#105,550
Poland #5,654 in Poland
Last updated:

How does holyizera play?

Rating 1.22 K/R 0.86 ADR 89.2 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 122 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 34% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.29+0.26 · Ø 1.03 better than 96%
Pistol kills per match 3.3
Knife kills 2 in 122 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.4%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 93%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 78%
MVPs per match 2.8+0.5 · Ø 2.3 better than 87%
4Ks and aces 25x 4K, 3 aces in 109 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 96%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +68
= Stayed the same
K/R at 0.85, ADR at 88.4
▼ Got worse
Rating −0.06

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.85 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
22 matches · 45% win rate
In match 1 of the day −50 ELO
36 matches · 33% win rate
On Dust 2 −12 ELO
23 matches · 43% win rate

holyizera loses the most ELO on Mirage: −50 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Nuke
  2. Recorded match no. 100 · Nuke
  3. Longest win streak: 5 wins in a row · Nuke
  4. Highest rating in a match: 2.26 · Dust 2

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient23
52% better than 48%
0.89 better than 96%
92.3 better than 91%
1.27 better than 97%
61% of 61 duels better than 92%
33% of 21 situations better than 38%
Dust 223
43% better than 19%
0.86 better than 91%
87.8 better than 79%
1.21 better than 90%
58% of 80 duels better than 83%
29% of 14 situations better than 23%
Mirage22
45% better than 24%
0.82 better than 80%
87.9 better than 79%
1.18 better than 87%
51% of 82 duels better than 46%
27% of 11 situations better than 18%
Nuke16
63% better than 77%
0.95 better than 96%
92.4 better than 88%
1.34 better than 96%
57% of 53 duels better than 75%
54% of 13 situations better than 86%
Inferno15
47% better than 25%
0.80 better than 66%
87.3 better than 67%
1.14 better than 69%
50% of 52 duels better than 31%
50% of 8 situations better than 75%
Anubis14
36% -
0.86 -
89.5 -
1.21-
70% of 46 duels -
33% of 6 situations -
Cache5
40% -
0.76 -
83.4 -
1.01-
48% of 27 duels -
25% of 4 situations -
Vertigo4
75% -
0.85 -
85.6 -
1.23-
78% of 9 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How holyizera plays

Across 122 matches holyizera averages K/R 0.86, ADR 89.2 and a rating of 1.22. Biggest strength: K/D at 1.29, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 18.9 kills per match with 49% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 76 of 122 matches the rating was 1.10 or higher (62%), in 24 it was below 0.90. In 109 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: November 2026 at 1.32. holyizera loses the most ELO on Mirage (−50 ELO, win rate 45%). Things go best in match 2 of the day (−12 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, −12 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +68. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.85, ADR at 88.4. Last 30 days: 40 matches, win rate 58%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.