hologram4

Argentina
On FACEIT since 2016 354 matches tracked 93 matches in 30 days
ELO ▲ 126
2,605
30-day peak: 2,605
Rank SA ▲ 251 places
#851
Argentina #149 in Argentina
30 days · prev. #1,102 · best #851
Last updated:

How does hologram4 play?

Rating 1.07 (from 335 matches) K/R 0.77 ADR 82.4 from 354 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 342 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 12%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (298 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 55%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 88%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.07+0.03 · Ø 1.04 better than 55%
Pistol kills per match 3.1
Knife kills 10 in 354 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 61x 4K, 8 aces in 298 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 59%
Enemies flashed per round 0.58+0.27 · Ø 0.31 better than 97%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +241
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 83.1, Headshots at 57%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 354 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −99 ELO
76 matches · 53% win rate
In match 3 of the day +60 ELO
60 matches · 45% win rate
On Wednesdays +90 ELO, win rate 47%

hologram4 loses the most ELO on Ancient: −99 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Inferno
  2. Highest rating in a match: 2.32 · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 13 wins in a row · Dust 2

Maps in detail

from the last 354 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2111
59% better than 74%
0.74 better than 46%
79.1 better than 37%
1.06 better than 53%
49% of 420 duels better than 34%
41% of 64 situations better than 57%
Ancient76
53% right on the average
0.76 right on the average
81.5 better than 43%
1.06 better than 52%
52% of 335 duels right on the average
37% of 52 situations better than 44%
Nuke59
66% better than 80%
0.81 better than 70%
85.8 better than 65%
1.13 better than 72%
56% of 268 duels better than 70%
41% of 34 situations better than 58%
Anubis48
38% better than 9%
0.76 better than 57%
82.7 better than 57%
1.01 better than 35%
51% of 220 duels better than 44%
40% of 25 situations better than 54%
Inferno27
44% better than 15%
0.86 better than 80%
89.7 better than 73%
1.19 better than 74%
52% of 109 duels better than 38%
37% of 19 situations better than 49%
Vertigo13
54% -
0.84 -
93.0 -
1.18-
66% of 68 duels -
25% of 4 situations -
Mirage11
45% -
0.75 -
76.8 -
0.99-
55% of 38 duels -
50% of 6 situations -
Cache9
22% -
0.70 -
78.7 -
0.95-
42% of 53 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hologram4 plays

Across 354 matches hologram4 averages K/R 0.77 and ADR 82.4; the rating across the 335 rated matches is 1.07. Biggest strength: Headshot rate at 58%, better than 88% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 58% headshots. The strongest map is Nuke with a 66% win rate in 59 matches. In 143 of 342 matches the rating was 1.10 or higher (42%), in 107 it was below 0.90. In 298 matches with detailed stats: 61 4Ks and 8 aces. Best month by rating: August 2026 at 1.08. hologram4 loses the most ELO on Ancient (−99 ELO, win rate 53%). Things go best on Dust 2 (+225 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +119 ELO. Improved over the last three months: ELO +241. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 83.1, Headshots at 57%, Win rate at 54%. Last 30 days: 93 matches, win rate 52%, net ELO +107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.