hokz1k

Estonia
On FACEIT since 2021 125 matches tracked 43 matches in 30 days
ELO ▲ 64
2,085
30-day peak: 2,085
Rank EU
#201,286
Estonia #1,731 in Estonia
Last updated:

How does hokz1k play?

Rating 1.09 K/R 0.77 ADR 80.0 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 125 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 4%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 19x 4K, 1 ace in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 49%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 46%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.09, ADR at 80.9, Headshots at 38%, Win rate at 54%
▼ Got worse
ELO −236

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −21 ELO
36 matches · 56% win rate
In match 3 of the day +44 ELO
28 matches · 43% win rate
In match 1 of the day +102 ELO
45 matches · 44% win rate

hokz1k loses the most ELO on Anubis: −21 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.03 · Mirage
  4. Most kills in a match: 45 · Ancient
  5. Reached level 10 · Ancient

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis36
56% better than 67%
0.79 better than 75%
80.3 better than 47%
1.12 better than 78%
62% of 141 duels better than 93%
23% of 30 situations better than 17%
Dust 224
50% better than 43%
0.75 better than 57%
79.7 better than 46%
1.03 right on the average
61% of 106 duels better than 93%
26% of 19 situations better than 19%
Ancient22
50% right on the average
0.73 better than 41%
77.4 better than 27%
1.05 better than 58%
53% of 105 duels better than 61%
38% of 16 situations right on the average
Mirage18
39% better than 11%
0.81 better than 80%
84.9 better than 72%
1.11 better than 76%
63% of 72 duels better than 96%
45% of 11 situations better than 72%
Nuke9
89% -
0.86 -
87.2 -
1.24-
69% of 29 duels -
33% of 6 situations -
Cache8
50% -
0.69 -
69.6 -
1.04-
56% of 25 duels -
-
Inferno8
50% -
0.69 -
76.8 -
1.01-
35% of 26 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hokz1k plays

Across 125 matches hokz1k averages K/R 0.77, ADR 80.0 and a rating of 1.09. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 38% headshots. The strongest map is Anubis with a 56% win rate in 36 matches. In 62 of 125 matches the rating was 1.10 or higher (50%), in 39 it was below 0.90. In 103 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: November 2026 at 1.17. hokz1k loses the most ELO on Anubis (−21 ELO, win rate 56%). Things go best on Ancient (+43 ELO, win rate 50%). Match no. 2 of the day goes best: 69% win rate, −21 ELO. Got weaker: ELO −236. Unchanged in recent months: K/R at 0.77, Rating at 1.09, ADR at 80.9, Headshots at 38%, Win rate at 54%. Last 30 days: 43 matches, win rate 67%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.