hoej

Denmark
On FACEIT since 2016 174 matches tracked 46 matches in 30 days
ELO ▲ 87
2,375
30-day peak: 2,375
Rank EU
#83,905
Denmark #2,162 in Denmark
Last updated:

How does hoej play?

Rating 0.96 (from 124 matches) K/R 0.64 ADR 71.5 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.92−0.11 · Ø 1.03 better than 10%
Pistol kills per match 2.6
Knife kills 2 in 174 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 15%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 31%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 11x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 15%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.13, ADR +10.8, Win rate +16 pp, ELO +363
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.57). Slightly below the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −47 ELO
43 matches · 47% win rate
In match 2 of the day −24 ELO
47 matches · 49% win rate
On Mondays −25 ELO, win rate 47%

hoej loses the most ELO on Anubis: −47 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Ancient
  2. Highest rating in a match: 2.43 · Ancient
  3. Most kills in a match: 35 · Ancient
  4. Reached level 10 · Anubis
  5. Recorded match no. 100 · Nuke

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient64
58% better than 69%
0.64 better than 10%
73.8 better than 15%
0.99 better than 34%
48% of 143 duels better than 30%
20% of 25 situations better than 11%
Anubis43
47% better than 31%
0.64 better than 8%
69.5 better than 3%
0.94 better than 17%
47% of 100 duels better than 24%
37% of 27 situations better than 48%
Nuke31
58% better than 67%
0.69 better than 21%
75.1 better than 23%
1.06 right on the average
55% of 78 duels better than 66%
38% of 21 situations better than 39%
Dust 214
71% -
0.54 -
66.3 -
0.82-
31% of 39 duels -
30% of 10 situations -
Overpass7
57% -
0.65 -
69.9 -
-
-
-
Cache6
83% -
0.66 -
71.0 -
0.91-
47% of 30 duels -
50% of 2 situations -
Mirage6
67% -
0.56 -
62.7 -
0.84-
33% of 9 duels -
33% of 3 situations -
Inferno3
33% -
0.46 -
59.0 -
0.59-
18% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hoej plays

Across 174 matches hoej averages K/R 0.64 and ADR 71.5; the rating across the 124 rated matches is 0.96. Biggest strength: Deaths per round at just 69% (lower is better), better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 71.5, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.2 kills per match with 51% headshots. The strongest map is Dust 2 with a 71% win rate in 14 matches. In 39 of 124 matches the rating was 1.10 or higher (31%), in 59 it was below 0.90. In 93 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.08. hoej loses the most ELO on Anubis (−47 ELO, win rate 47%). Things go best on Nuke (+24 ELO, win rate 58%). Improved over the last three months: K/R +0.13, ADR +10.8, Win rate +16 pp, ELO +363. Got weaker: Headshots −4 pp. Last 30 days: 46 matches, win rate 74%, net ELO +250.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.