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hoax

USA
On FACEIT since 2019 246 matches tracked 35 matches in 30 days
ELO ▼ 8
2,764
30-day peak: 2,790
Rank NA ▼ 143 places
#686
USA #514 in USA
30 days · prev. #543 · best #543
Last updated:

How does hoax play?

Rating 1.08 (from 203 matches) K/R 0.77 ADR 82.0 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 203 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

21% of 1v2s won and so right on the average (21%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (52%).

Headshot rate 68%+16 pp · Ø 52% better than 99%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 51%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 25x 4K, 3 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.0).

Utility hit rate 37%+3 pp · Ø 34% better than 72%
Utility damage per round 5.4+1.4 · Ø 4.0 better than 86%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 81.5
▼ Got worse
Headshots −2 pp, Win rate −5 pp, ELO −70

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.75).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −15 ELO
27 matches · 56% win rate
On Thursdays −61 ELO, win rate 33%

hoax loses the most ELO on Inferno: −15 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Ancient
  2. Longest win streak: 11 wins in a row · Cache
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 41 · Ancient

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient67
58% better than 65%
0.83 better than 80%
89.0 better than 80%
1.15 better than 79%
58% of 330 duels better than 81%
50% of 22 situations better than 79%
Mirage64
55% better than 57%
0.74 better than 43%
78.6 better than 34%
1.05 right on the average
54% of 203 duels better than 62%
44% of 32 situations better than 68%
Anubis58
57% better than 60%
0.74 better than 45%
78.9 better than 35%
1.07 better than 55%
50% of 152 duels better than 37%
41% of 34 situations better than 56%
Inferno27
56% better than 42%
0.79 better than 53%
82.0 better than 36%
1.13 better than 54%
54% of 68 duels better than 44%
23% of 13 situations better than 15%
Cache17
35% better than 4%
0.76 better than 40%
81.3 better than 34%
0.96 better than 12%
57% of 58 duels better than 67%
30% of 10 situations better than 24%
Nuke11
82% -
0.74 -
74.1 -
1.04-
64% of 33 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hoax plays

Across 246 matches hoax averages K/R 0.77 and ADR 82.0; the rating across the 203 rated matches is 1.08. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 68% headshots. The strongest map is Nuke with a 82% win rate in 11 matches. In 96 of 203 matches the rating was 1.10 or higher (47%), in 60 it was below 0.90. In 164 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: August 2026 at 1.14. hoax loses the most ELO on Inferno (−15 ELO, win rate 56%). Things go best on Mirage (+96 ELO, win rate 55%). Got weaker: Headshots −2 pp, Win rate −5 pp, ELO −70. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 81.5. Last 30 days: 35 matches, win rate 54%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.