hoalds

Switzerland
On FACEIT since 2023 133 matches tracked 85 matches in 30 days
ELO ▲ 248
2,131
30-day peak: 2,235
Rank EU
#174,730
Switzerland #1,390 in Switzerland
Last updated:

How does hoalds play?

Rating 1.11 K/R 0.79 ADR 82.3 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 133 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 11%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 2.7
Knife kills 1 in 133 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 84%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.14, Rating +0.15, ADR +14.5, Win rate +18 pp, ELO +428
= Stayed the same
Nothing clear
▼ Got worse
Headshots −10 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.82 (at the start 0.68). Clearly above the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
35 matches · 51% win rate
On Wednesdays −3 ELO, win rate 38%

hoalds loses the most ELO on Mirage: −29 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 2.02 · Dust 2
  3. Reached level 10 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2
  5. Most kills in a match: 44 · Anubis

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
51% better than 48%
0.85 better than 88%
84.1 better than 67%
1.20 better than 89%
57% of 161 duels better than 82%
32% of 19 situations better than 31%
Dust 234
53% better than 57%
0.76 better than 60%
78.9 better than 41%
1.08 better than 65%
59% of 137 duels better than 86%
20% of 20 situations better than 9%
Anubis29
72% better than 97%
0.81 better than 81%
85.5 better than 73%
1.15 better than 85%
56% of 142 duels better than 74%
53% of 17 situations better than 86%
Ancient17
29% better than 2%
0.75 better than 56%
83.2 better than 61%
0.99 better than 35%
54% of 89 duels better than 68%
50% of 10 situations better than 79%
Inferno10
60% -
0.75 -
81.0 -
1.02-
52% of 31 duels -
67% of 6 situations -
Nuke6
50% -
0.79 -
80.5 -
1.13-
67% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hoalds plays

Across 133 matches hoalds averages K/R 0.79, ADR 82.3 and a rating of 1.11. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 52% headshots. The strongest map is Anubis with a 72% win rate in 29 matches. In 65 of 133 matches the rating was 1.10 or higher (49%), in 40 it was below 0.90. In 125 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 1.14. hoalds loses the most ELO on Mirage (−29 ELO, win rate 51%). Things go best on Anubis (+63 ELO, win rate 72%). From match no. 5 of the day on, things go best: 58% win rate, +10 ELO. Improved over the last three months: K/R +0.14, Rating +0.15, ADR +14.5, Win rate +18 pp, ELO +428. Got weaker: Headshots −10 pp. Last 30 days: 85 matches, win rate 58%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.