ho4ulurkertb

Russia
On FACEIT since 2021 233 matches tracked 64 matches in 30 days
ELO ▼ 115
2,993
30-day peak: 3,182
Rank EU ▼ 4,066 places
#8,972
Russia #1,882 in Russia
30 days · prev. #4,906 · best #4,906
Last updated:

How does ho4ulurkertb play?

Rating 1.02 K/R 0.74 ADR 80.2 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 233 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,750-2,999 ELO

Compared with 11,776 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 87%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 1%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 91%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 51%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 23x 4K, 3 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 1.9−2.1 · Ø 4.0 better than 3%
Enemies flashed per round 0.08−0.23 · Ø 0.31 better than 1%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, ELO +300
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.09, Rating −0.11, ADR −7.2

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.72 (at the start 0.81). Slightly below the average (0.75).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −30 ELO
24 matches · 46% win rate
In match 1 of the day +22 ELO
45 matches · 47% win rate
Between 18:00 and 24:00 +112 ELO, win rate 48%
On Saturdays −31 ELO, win rate 42%

ho4ulurkertb loses the most ELO on Nuke: −30 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.98 · Dust 2
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
58% better than 70%
0.75 better than 47%
82.4 better than 52%
1.04 better than 45%
51% of 374 duels better than 43%
46% of 48 situations better than 74%
Dust 258
50% better than 36%
0.73 better than 38%
79.1 better than 36%
1.01 better than 32%
51% of 245 duels better than 43%
41% of 34 situations better than 57%
Ancient31
52% better than 43%
0.75 better than 47%
79.6 better than 35%
1.04 better than 46%
53% of 179 duels better than 54%
44% of 9 situations better than 65%
Nuke24
46% better than 16%
0.75 better than 40%
78.9 better than 32%
1.03 better than 33%
55% of 110 duels better than 62%
30% of 23 situations better than 29%
Anubis17
47% better than 27%
0.73 better than 39%
78.8 better than 35%
1.05 better than 48%
59% of 68 duels better than 84%
36% of 11 situations better than 43%
Cache10
60% -
0.64 -
74.7 -
0.87-
63% of 49 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ho4ulurkertb plays

Across 233 matches ho4ulurkertb averages K/R 0.74, ADR 80.2 and a rating of 1.02. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 60% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 85 of 233 matches the rating was 1.10 or higher (36%), in 87 it was below 0.90. In 178 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: June 2026 at 1.24. ho4ulurkertb loses the most ELO on Nuke (−30 ELO, win rate 46%). Things go best on Dust 2 (+109 ELO, win rate 50%). Match no. 2 of the day goes best: 62% win rate, +108 ELO. Improved over the last three months: Headshots +3 pp, ELO +300. Got weaker: K/R −0.09, Rating −0.11, ADR −7.2. Unchanged in recent months: Win rate at 53%. Last 30 days: 64 matches, win rate 48%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.