hlyat6

MM
115 matches tracked
ELO
2,446
Peak across the last 115 matches: 2,498
Rank SEA ▲ 110 places
#1,338
MM #8 in MM
30 days · prev. #1,448 · best #1,298
Last updated:

How does hlyat6 play?

Rating 1.05 K/R 0.75 ADR 82.7 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 115 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 30% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 30%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 95%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.06+0.04 · Ø 1.02 better than 59%
Pistol kills per match 3.7
Knife kills 1 in 115 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 71%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 4x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.30).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.56+0.26 · Ø 0.30 better than 96%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 83.0, ELO at 2,412
▼ Got worse
Win rate −12 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −78 ELO
38 matches · 58% win rate
On Dust 2 −14 ELO
30 matches · 50% win rate
Between 12:00 and 18:00 −41 ELO, win rate 48%

hlyat6 loses the most ELO on Mirage: −78 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 1.76 · Mirage

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
58% better than 73%
0.78 better than 67%
86.5 better than 77%
1.08 better than 65%
52% of 156 duels better than 55%
33% of 24 situations better than 34%
Dust 230
50% better than 44%
0.74 right on the average
82.0 better than 55%
1.04 right on the average
50% of 88 duels better than 42%
48% of 21 situations better than 76%
Anubis18
50% better than 43%
0.74 right on the average
79.7 better than 44%
1.01 better than 40%
51% of 85 duels right on the average
38% of 13 situations right on the average
Inferno11
82% -
0.73 -
81.2 -
1.13-
48% of 46 duels -
57% of 7 situations -
Ancient9
44% -
0.72 -
78.2 -
0.96-
48% of 25 duels -
38% of 8 situations -
Overpass3
67% -
0.85 -
87.8 -
1.22-
56% of 16 duels -
25% of 4 situations -
Vertigo3
67% -
0.71 -
75.3 -
0.95-
14% of 7 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hlyat6 plays

Across 115 matches hlyat6 averages K/R 0.75, ADR 82.7 and a rating of 1.05. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 61% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 52 of 115 matches the rating was 1.10 or higher (45%), in 40 it was below 0.90. In 48 matches with detailed stats: 4 4Ks and 1 ace. hlyat6 loses the most ELO on Mirage (−78 ELO, win rate 58%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 83.0, ELO at 2,412.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.