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hitori

Serbia
On FACEIT since 2020 363 matches tracked 36 matches in 30 days
ELO ▲ 297
3,852
30-day peak: 3,902
Rank EU ▲ 330 places
#365
Serbia #8 in Serbia
30 days · prev. #695 · best #172
Last updated:

How does hitori play?

Rating 1.11 (from 273 matches) K/R 0.79 ADR 86.9 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 273 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 68%
Opening duels won 55%+2 pp · Ø 53% better than 54%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 76%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 82%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (54%).

Headshot rate 49%−5 pp · Ø 54% better than 25%
AWP share of kills 2%−11 pp · Ø 13% better than 14%
K/D 1.12+0.02 · Ø 1.10 better than 41%
Pistol kills per match 2.9 from the last 273
Knife kills 10 in 273 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so slightly above the average (14.2%).

2K rounds 15.0%+0.8 pp · Ø 14.2% better than 61%
3K rounds 4.6%+0.2 pp · Ø 4.4% better than 45%
MVPs per match 2.50.0 · Ø 2.5 right on the average
4Ks and aces 42x 4K, 1 ace in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

0.24 enemies flashed per round and so well below the average (0.34).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 66%
Enemies flashed per round 0.24−0.10 · Ø 0.34 better than 18%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +11 pp, ELO +457
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 87.7, Win rate at 57%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.80 (at the start 0.79). Slightly above the average (0.77).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −144 ELO
62 matches · 52% win rate
On Dust 2 −21 ELO
51 matches · 57% win rate
Between 18:00 and 24:00 +244 ELO, win rate 54%
On Wednesdays −56 ELO, win rate 47%

hitori loses the most ELO from match 5 of the day: −144 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.24 · Ancient

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
61% better than 68%
0.81 better than 54%
90.5 better than 71%
1.13 better than 52%
56% of 413 duels better than 58%
28% of 32 situations better than 15%
Ancient69
62% better than 66%
0.80 better than 52%
85.1 better than 51%
1.11 better than 48%
56% of 401 duels better than 61%
57% of 30 situations better than 87%
Dust 251
57% better than 46%
0.76 better than 35%
83.6 better than 41%
1.06 better than 28%
52% of 229 duels better than 36%
35% of 20 situations better than 35%
Anubis28
57% right on the average
0.81 better than 59%
86.4 better than 58%
1.15 better than 61%
54% of 173 duels right on the average
56% of 9 situations better than 86%
Inferno16
56% right on the average
0.80 better than 71%
86.0 better than 70%
1.12 better than 69%
54% of 99 duels better than 56%
25% of 8 situations better than 20%
Nuke13
38% -
0.81 -
91.2 -
1.09-
43% of 80 duels -
90% of 10 situations -
Cache10
60% -
0.86 -
90.5 -
1.23-
45% of 47 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hitori plays

Across 363 matches hitori averages K/R 0.79 and ADR 86.9; the rating across the 273 rated matches is 1.11. Biggest strength: Utility hit rate at 38%, better than 81% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 49%, better than only 25% of level 10 · 3,500+ ELO players. Averages 16.9 kills per match with 49% headshots. The strongest map is Ancient with a 62% win rate in 69 matches. In 134 of 273 matches the rating was 1.10 or higher (49%), in 73 it was below 0.90. In 182 matches with detailed stats: 42 4Ks and 1 ace. Best month by rating: August 2026 at 1.20. hitori loses the most ELO from match 5 of the day (−144 ELO, win rate 52%). Things go best on Mirage (+446 ELO, win rate 61%). Match no. 4 of the day goes best: 69% win rate, +264 ELO. Improved over the last three months: Headshots +11 pp, ELO +457. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 87.7, Win rate at 57%. Last 30 days: 36 matches, win rate 61%, net ELO +297.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.