hisSleep

Russia
On FACEIT since 2017 268 matches tracked 51 matches in 30 days
Last updated:

How does hisSleep play?

Rating 0.90 K/R 0.66 ADR 78.8 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 268 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 25% very weak below 0.75 31%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

Level 9

Compared with 1,734 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 43%−8 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

0.86 K/D and so clearly below the average (1.01).

Headshot rate 41%−7 pp · Ø 48% better than 13%
AWP share of kills 12%+1 pp · Ø 11% better than 66%
K/D 0.86−0.15 · Ø 1.01 better than 5%
Pistol kills per match 2.6
Knife kills 2 in 268 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.2%).

2K rounds 11.4%−1.8 pp · Ø 13.2% better than 9%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 20%
4Ks and aces 34x 4K, 2 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.9+1.6 · Ø 4.3 better than 87%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +232
= Stayed the same
K/R at 0.65, Rating at 0.89, ADR at 78.7, Headshots at 42%, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.73).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −148 ELO
105 matches · 34% win rate
On Dust 2 −57 ELO
97 matches · 51% win rate
Between 12:00 and 18:00 −29 ELO, win rate 44%
On Saturdays −27 ELO, win rate 44%

hisSleep loses the most ELO from match 5 of the day: −148 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Reached level 10 · Inferno
  3. Highest rating in a match: 2.07 · Dust 2
  4. Most kills in a match: 34 · Ancient
  5. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
51% better than 51%
0.67 better than 22%
79.9 better than 50%
0.92 better than 18%
44% of 433 duels better than 16%
37% of 38 situations better than 47%
Mirage54
50% right on the average
0.61 better than 6%
74.9 better than 24%
0.83 better than 3%
42% of 203 duels better than 10%
53% of 19 situations better than 87%
Ancient49
53% better than 57%
0.68 better than 26%
80.4 better than 51%
0.93 better than 23%
46% of 228 duels better than 24%
50% of 20 situations better than 80%
Nuke24
54% better than 52%
0.69 better than 30%
78.4 better than 40%
0.91 better than 17%
43% of 122 duels better than 11%
27% of 11 situations better than 21%
Inferno20
45% better than 24%
0.65 better than 15%
81.1 better than 52%
0.90 better than 12%
45% of 96 duels better than 16%
22% of 9 situations better than 16%
Anubis12
33% -
0.55 -
70.9 -
0.71-
44% of 45 duels -
33% of 3 situations -
Cache10
40% -
0.84 -
91.0 -
1.17-
57% of 42 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hisSleep plays

Across 268 matches hisSleep averages K/R 0.66, ADR 78.8 and a rating of 0.90. Biggest strength: Utility damage per round at 5.9, better than 87% of level 9 players. Most room to improve: K/D at 0.86, better than only 5% of level 9 players. Averages 14.2 kills per match with 41% headshots. The strongest map is Nuke with a 54% win rate in 24 matches. In 66 of 268 matches the rating was 1.10 or higher (25%), in 151 it was below 0.90. In 188 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: July 2026 at 0.96. hisSleep loses the most ELO from match 5 of the day (−148 ELO, win rate 34%). Things go best in match 1 of the day (+98 ELO, win rate 62%). Match no. 2 of the day goes best: 65% win rate, +59 ELO. Improved over the last three months: ELO +232. Unchanged in recent months: K/R at 0.65, Rating at 0.89, ADR at 78.7, Headshots at 42%, Win rate at 49%. Last 30 days: 51 matches, win rate 47%, net ELO +143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.