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hippop

Indonesia
On FACEIT since 2022 299 matches tracked 28 matches in 30 days
ELO ▲ 102
2,303
30-day peak: 2,303
Rank OCE ▲ 41 places
#542
Indonesia #177 in Indonesia
30 days · prev. #583 · best #519
Last updated:

How does hippop play?

Rating 0.98 (from 286 matches) K/R 0.71 ADR 75.3 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 286 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 0.99−0.05 · Ø 1.04 better than 31%
Pistol kills per match 2.7
Zeus kills1 in 299 matches
Knife kills 10 in 299 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 44%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 12%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 36x 4K, 1 ace in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 8%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ELO at 2,303
▼ Got worse
K/R −0.08, Rating −0.11, ADR −7.6, Win rate −8 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.67 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −130 ELO
34 matches · 41% win rate
In match 2 of the day −53 ELO
47 matches · 38% win rate
Between 12:00 and 18:00 −7 ELO, win rate 43%
On Fridays −76 ELO, win rate 28%

hippop loses the most ELO on Ancient: −130 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 9 wins in a row · Mirage
  3. Reached level 10 · Dust 2
  4. Highest rating in a match: 2.12 · Mirage
  5. Most kills in a match: 38 · Mirage

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
52% right on the average
0.72 better than 38%
76.6 better than 25%
0.99 better than 33%
52% of 579 duels better than 54%
47% of 66 situations better than 74%
Dust 285
45% better than 24%
0.73 better than 42%
76.5 better than 25%
1.00 better than 34%
51% of 410 duels better than 47%
42% of 59 situations better than 62%
Ancient34
41% better than 16%
0.65 better than 11%
69.9 better than 5%
0.91 better than 12%
47% of 147 duels better than 24%
26% of 23 situations better than 21%
Anubis34
62% better than 79%
0.72 better than 37%
73.7 better than 13%
1.00 better than 37%
57% of 164 duels better than 78%
37% of 27 situations better than 49%
Cache9
56% -
0.59 -
64.8 -
0.85-
43% of 42 duels -
100% of 2 situations -
Nuke8
38% -
0.75 -
83.3 -
1.03-
49% of 47 duels -
20% of 10 situations -
Vertigo6
33% -
0.72 -
79.7 -
0.99-
36% of 28 duels -
25% of 4 situations -
Inferno3
33% -
0.68 -
66.9 -
0.91-
48% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hippop plays

Across 299 matches hippop averages K/R 0.71 and ADR 75.3; the rating across the 286 rated matches is 0.98. Most room to improve: Utility damage per round at 2.5, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 43% headshots. The strongest map is Anubis with a 62% win rate in 34 matches. In 97 of 286 matches the rating was 1.10 or higher (34%), in 118 it was below 0.90. In 244 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: June 2026 at 1.22. hippop loses the most ELO on Ancient (−130 ELO, win rate 41%). Things go best on Anubis (+73 ELO, win rate 62%). Match no. 3 of the day goes best: 54% win rate, −70 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.08, Rating −0.11, ADR −7.6, Win rate −8 pp. Unchanged in recent months: ELO at 2,303. Last 30 days: 28 matches, win rate 54%, net ELO −129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.