highlibido11

Kazakhstan
On FACEIT since 2025 135 matches tracked 56 matches in 30 days
Last updated:

How does highlibido11 play?

Rating 1.42 K/R 0.99 ADR 102.8 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.42
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 135 matches
outstanding 1.80 and up 23% strong 1.30 to 1.79 33% good 1.10 to 1.29 18% normal 0.90 to 1.09 13% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 63%+11 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 97%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.46 K/D and so well above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.46+0.42 · Ø 1.04 better than 99%
Pistol kills per match 4.3
Knife kills 12 in 135 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.7% of rounds and so well above the average (4.2%).

2K rounds 16.5%+3.0 pp · Ø 13.5% better than 96%
3K rounds 7.7%+3.5 pp · Ø 4.2% better than 99%
MVPs per match 3.5+1.1 · Ø 2.4 better than 99%
4Ks and aces 54x 4K, 14 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 84%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +595
= Stayed the same
Headshots at 51%, Win rate at 64%
▼ Got worse
K/R −0.11, Rating −0.19, ADR −14.1, First kills −2 pp, Clutch 1v1 −11 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.97
JunJulAugSepOctNov

Best month: August 2026 with 1.07. Last 3 months: 0.96 (at the start 1.07). Well above the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 42 · Nuke
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.95 · Anubis

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
64% better than 90%
1.01 better than 99%
104.4 better than 99%
1.44 better than 99%
65% of 346 duels better than 98%
34% of 32 situations better than 37%
Dust 224
67% better than 92%
0.98 better than 99%
102.6 better than 99%
1.39 better than 98%
62% of 115 duels better than 93%
39% of 18 situations better than 53%
Ancient18
72% better than 96%
1.01 better than 99%
103.5 better than 99%
1.44 better than 99%
66% of 103 duels better than 99%
45% of 11 situations better than 68%
Nuke16
56% right on the average
0.98 better than 99%
101.8 better than 99%
1.40 better than 99%
56% of 84 duels better than 68%
57% of 14 situations better than 87%
Anubis13
46% -
1.02 -
101.9 -
1.49-
59% of 75 duels -
18% of 11 situations -
Inferno6
67% -
0.93 -
94.4 -
1.36-
74% of 31 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How highlibido11 plays

Across 135 matches highlibido11 averages K/R 0.99, ADR 102.8 and a rating of 1.42. Biggest strength: Rating at 1.42, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 21.4 kills per match with 51% headshots. The strongest map is Ancient with a 72% win rate in 18 matches. In 100 of 135 matches the rating was 1.10 or higher (74%), in 18 it was below 0.90. In 131 matches with detailed stats: 54 4Ks and 14 aces. Best month by rating: August 2026 at 1.55. Things go best on Mirage (+46 ELO, win rate 64%). Match no. 3 of the day goes best: 75% win rate. Improved over the last three months: ELO +595. Got weaker: K/R −0.11, Rating −0.19, ADR −14.1, First kills −2 pp, Clutch 1v1 −11 pp. Unchanged in recent months: Headshots at 51%, Win rate at 64%. Last 30 days: 56 matches, win rate 68%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.