high3x

Kazakhstan
On FACEIT since 2020 69 matches tracked 28 matches in 30 days
Last updated:

How does high3x play?

Rating 0.97 K/R 0.69 ADR 78.1 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 69 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 4% good 1.10 to 1.29 26% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.01−0.02 · Ø 1.03 better than 41%
Pistol kills per match 2.7
Knife kills 1 in 69 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 54%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 5%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 3x 4K, 0 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

0.68 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 33%
Enemies flashed per round 0.68+0.40 · Ø 0.28 better than 99%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +24 pp, ELO +259
= Stayed the same
K/R at 0.68, Rating at 0.98, ADR at 77.4
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
20 matches · 45% win rate
Between 6:00 and 12:00 −25 ELO, win rate 54%

high3x loses the most ELO in match 1 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Reached level 10 · Inferno
  3. Highest rating in a match: 2.01 · Anubis
  4. Most kills in a match: 30 · Ancient

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
52% right on the average
0.64 better than 10%
71.7 better than 11%
0.91 better than 13%
59% of 59 duels better than 89%
33% of 12 situations better than 36%
Dust 218
44% better than 22%
0.67 better than 18%
78.9 better than 39%
0.93 better than 17%
58% of 53 duels better than 83%
29% of 17 situations better than 24%
Ancient10
90% -
0.74 -
82.5 -
1.10-
53% of 40 duels -
0% of 2 situations -
Anubis10
60% -
0.80 -
89.2 -
1.10-
57% of 23 duels -
43% of 7 situations -
Inferno5
60% -
0.52 -
67.7 -
0.72-
40% of 15 duels -
0% of 3 situations -
Nuke3
100% -
0.83 -
92.1 -
1.08-
53% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How high3x plays

Across 69 matches high3x averages K/R 0.69, ADR 78.1 and a rating of 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 46% headshots. The strongest map is Ancient with a 90% win rate in 10 matches. In 23 of 69 matches the rating was 1.10 or higher (33%), in 28 it was below 0.90. In 68 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 1.05. high3x loses the most ELO in match 1 of the day (±0 ELO, win rate 45%). Things go best on Mirage (+25 ELO, win rate 52%). Improved over the last three months: Win rate +24 pp, ELO +259. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.98, ADR at 77.4. Last 30 days: 28 matches, win rate 71%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.