hideshot

USA
On FACEIT since 2023 103 matches tracked 73 matches in 30 days
Last updated:

How does hideshot play?

Rating 1.17 K/R 0.82 ADR 86.6 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 103 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 35% good 1.10 to 1.29 11% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.04).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 16%+4 pp · Ø 12% better than 78%
K/D 1.21+0.17 · Ø 1.04 better than 90%
Pistol kills per match 3.2
Knife kills 3 in 103 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 90%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 77%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 21x 4K, 3 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 74%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether hideshot is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 103 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOctNov

Best month: September 2026 with 1.02.

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +103 ELO
20 matches · 60% win rate

hideshot loses the most ELO in match 1 of the day: +103 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Reached level 10 · Ancient
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Most kills in a match: 42 · Ancient
  5. Highest rating in a match: 2.40 · Anubis

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
63% better than 88%
0.79 better than 68%
84.2 better than 63%
1.13 better than 76%
58% of 197 duels better than 84%
35% of 31 situations better than 41%
Dust 220
65% better than 89%
0.71 better than 32%
81.8 better than 53%
1.01 better than 36%
45% of 66 duels better than 15%
50% of 10 situations better than 80%
Ancient18
67% better than 89%
0.88 better than 93%
88.7 better than 80%
1.23 better than 93%
55% of 85 duels better than 68%
13% of 16 situations better than 3%
Anubis6
50% -
1.05 -
105.0 -
1.51-
78% of 23 duels -
33% of 6 situations -
Nuke6
100% -
0.98 -
98.3 -
1.37-
58% of 24 duels -
20% of 10 situations -
Cache4
50% -
0.84 -
83.6 -
1.17-
71% of 17 duels -
33% of 3 situations -
Vertigo3
100% -
0.78 -
89.3 -
1.22-
57% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hideshot plays

Across 103 matches hideshot averages K/R 0.82, ADR 86.6 and a rating of 1.17. Biggest strength: K/D at 1.21, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 53% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 52 of 103 matches the rating was 1.10 or higher (50%), in 30 it was below 0.90. In 103 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 1.40. hideshot loses the most ELO in match 1 of the day (+103 ELO, win rate 60%). Things go best on Dust 2 (+67 ELO, win rate 65%). From match no. 5 of the day on, things go best: 79% win rate, +50 ELO. Last 30 days: 73 matches, win rate 70%, net ELO +142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.