hibui

USA
On FACEIT since 2018 207 matches tracked 51 matches in 30 days
ELO ▲ 13
3,056
30-day peak: 3,241
Rank NA ▼ 50 places
#196
US #108 in US
30 days · prev. #146 · best #146
Last updated:

How does hibui play?

Rating 1.18 (from 191 matches) K/R 0.80 ADR 83.0 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 191 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 35% good 1.10 to 1.29 24% normal 0.90 to 1.09 15% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 86%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 43%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.25+0.20 · Ø 1.05 better than 89%
Pistol kills per match 3.2
Knife kills 7 in 207 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 61%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 21x 4K, 3 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 33%
Deaths per round 64%−7 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 52%, Win rate at 57%, ELO at 3,056
▼ Got worse
K/R −0.04, Rating −0.08, ADR −5.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.79 (at the start 0.83). Slightly above the average (0.75).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −123 ELO
33 matches · 55% win rate
In match 1 of the day −123 ELO
90 matches · 50% win rate
On Mondays −119 ELO, win rate 37%

hibui loses the most ELO on Ancient: −123 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 43 · Anubis

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
55% right on the average
0.78 better than 58%
82.8 better than 52%
1.16 better than 78%
62% of 168 duels better than 93%
41% of 39 situations better than 58%
Dust 251
61% better than 72%
0.79 better than 64%
81.4 better than 45%
1.16 better than 75%
61% of 163 duels better than 88%
42% of 36 situations better than 57%
Ancient33
55% better than 47%
0.80 better than 69%
84.0 better than 58%
1.16 better than 79%
53% of 87 duels right on the average
30% of 23 situations better than 28%
Anubis33
64% better than 77%
0.85 better than 87%
86.2 better than 72%
1.28 better than 94%
65% of 85 duels better than 97%
43% of 28 situations better than 62%
Nuke17
65% better than 71%
0.81 better than 70%
82.5 better than 49%
1.14 better than 69%
55% of 40 duels better than 59%
47% of 17 situations better than 68%
Inferno13
46% -
0.85 -
83.1 -
1.22-
59% of 29 duels -
50% of 20 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hibui plays

Across 207 matches hibui averages K/R 0.80 and ADR 83.0; the rating across the 191 rated matches is 1.18. Biggest strength: Deaths per round at just 64% (lower is better), better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 52% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 118 of 191 matches the rating was 1.10 or higher (62%), in 45 it was below 0.90. In 137 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: June 2026 at 1.28. hibui loses the most ELO on Ancient (−123 ELO, win rate 55%). Things go best on Anubis (+165 ELO, win rate 64%). Match no. 3 of the day goes best: 70% win rate, +22 ELO. Got weaker: K/R −0.04, Rating −0.08, ADR −5.4. Unchanged in recent months: Headshots at 52%, Win rate at 57%, ELO at 3,056. Last 30 days: 51 matches, win rate 51%, net ELO −212.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.