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hgs

Brazil
On FACEIT since 2022 316 matches tracked 106 matches in 30 days
ELO ▲ 253
2,653
30-day peak: 2,682
Rank SA ▲ 532 places
#718
Brazil #631 in Brazil
30 days · prev. #1,250 · best #630
Last updated:
Next update possible in 1h 10m

How does hgs play?

Rating 1.00 (from 254 matches) K/R 0.68 ADR 73.4 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 309 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 88%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.4
Knife kills 1 in 316 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.5%).

2K rounds 11.9%−1.6 pp · Ø 13.5% better than 11%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 15%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 29x 4K, 4 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 47%
Enemies flashed per round 0.57+0.27 · Ø 0.30 better than 96%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +221
= Stayed the same
K/R at 0.67, Rating at 1.00, ADR at 73.3, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: June 2026 with 0.72. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −224 ELO
98 matches · 45% win rate
On Ancient −22 ELO
41 matches · 56% win rate
Between 6:00 and 12:00 −66 ELO, win rate 48%
On Fridays −115 ELO, win rate 44%

hgs loses the most ELO on Mirage: −224 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 39 · Dust 2
  4. Highest rating in a match: 2.29 · Dust 2

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
45% better than 20%
0.66 better than 13%
72.4 better than 10%
0.95 better than 19%
46% of 304 duels better than 19%
35% of 49 situations better than 41%
Dust 295
56% better than 63%
0.69 better than 24%
73.5 better than 14%
1.01 better than 36%
47% of 283 duels better than 25%
35% of 62 situations better than 41%
Ancient41
56% better than 60%
0.71 better than 28%
76.7 better than 22%
1.01 better than 37%
53% of 137 duels better than 55%
43% of 28 situations better than 62%
Anubis29
55% better than 54%
0.67 better than 16%
74.7 better than 16%
0.99 better than 30%
52% of 92 duels right on the average
43% of 21 situations better than 63%
Cache22
59% better than 66%
0.70 better than 36%
73.7 better than 22%
1.01 better than 41%
57% of 67 duels better than 77%
30% of 10 situations better than 29%
Inferno19
74% better than 93%
0.72 better than 24%
73.7 better than 11%
1.06 better than 36%
53% of 36 duels better than 42%
57% of 7 situations better than 89%
Nuke10
60% -
0.56 -
63.8 -
0.79-
47% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hgs plays

Across 316 matches hgs averages K/R 0.68 and ADR 73.4; the rating across the 254 rated matches is 1.00. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 14.5 kills per match with 58% headshots. The strongest map is Inferno with a 74% win rate in 19 matches. In 113 of 309 matches the rating was 1.10 or higher (37%), in 124 it was below 0.90. In 249 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: September 2026 at 1.07. hgs loses the most ELO on Mirage (−224 ELO, win rate 45%). Things go best on Cache (+58 ELO, win rate 59%). Match no. 4 of the day goes best: 62% win rate, +21 ELO. Improved over the last three months: Headshots +3 pp, ELO +221. Unchanged in recent months: K/R at 0.67, Rating at 1.00, ADR at 73.3, Win rate at 54%. Last 30 days: 106 matches, win rate 55%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.